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authorBrian Paul <brianp@vmware.com>2009-04-14 22:14:30 -0600
committerBrian Paul <brianp@vmware.com>2009-04-14 22:14:30 -0600
commit7db7ff878d3e5a6b345228e6eaee4797bb68b360 (patch)
tree9dbdcfc3d9bc37d88f7e86f22f7c8f18b9420b14 /src/mesa/shader/slang
parent0115a4f8f1952b166eaad09f317ff8bc465e0f28 (diff)
mesa: merge the prog_src_register::NegateBase and NegateAbs fields
There's really no need for two negation fields. This came from the GL_NV_fragment_program extension. The new, unified Negate bitfield applies after the absolute value step.
Diffstat (limited to 'src/mesa/shader/slang')
-rw-r--r--src/mesa/shader/slang/slang_emit.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index 8493c490fb..3f455e0640 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1135,7 +1135,7 @@ emit_negation(slang_emit_info *emitInfo, slang_ir_node *n)
n->Children[0]->Store,
NULL,
NULL);
- inst->SrcReg[0].NegateBase = NEGATE_XYZW;
+ inst->SrcReg[0].Negate = NEGATE_XYZW;
return inst;
}