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author | Marek Olšák <maraeo@gmail.com> | 2010-05-10 03:27:58 +0200 |
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committer | Jerome Glisse <jglisse@redhat.com> | 2010-05-27 23:24:02 +0200 |
commit | b8fb1d75ce95fe5d404b301ab31ca0c323967d14 (patch) | |
tree | 78b648b638f7ed1560c569877c2c0c3b8b1dd81e /src/mesa/shader/uniforms.c | |
parent | 72128962d640846472c1b0dc22cf4ac6ce875dc9 (diff) |
r600g: adapt to latest interfaces changes
- Wrapped the buffer and texture create/destroy/transfer/... functions
using u_resource, which is then used to implement the resource functions.
- Implemented texture transfers.
I left the buffer and texture transfers separate because one day we'll
need a special codepath for textures.
- Added index_bias to the draw_*elements functions.
- Removed nonexistent *REP and *FOR instructions.
- Some pipe formats have changed channel ordering, so I've removed/fixed
nonexistent ones.
- Added stubs for create/set/destroy sampler views.
- Added a naive implementation of vertex elements state (new CSO).
- Reworked {texture,buffer}_{from,to}_handle.
- Reorganized winsys files, removed dri,egl,python directories.
- Added a new build target dri-r600.
Diffstat (limited to 'src/mesa/shader/uniforms.c')
0 files changed, 0 insertions, 0 deletions