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authorBrian <brian.paul@tungstengraphics.com>2007-11-01 08:00:45 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-11-01 09:00:26 -0600
commit351a83163a9536dc91014cc59bb406a10cd26df4 (patch)
treed6a95cfd9907ed2e367e24e85072c73a915d5dd2 /src/mesa/shader
parent01b18abf93c1999397563e75fe1bfbbe0e080ae9 (diff)
remove dead code in _mesa_new_program()
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/program.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 43e6fb0be0..2097c39591 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -285,13 +285,6 @@ _mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
struct gl_program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
{
-#if 0
- /* This was added by Nan hai Zou but disabled by BrianP since it
- * causes infinite recursive calls.
- */
- if (ctx->Driver.NewProgram)
- return ctx->Driver.NewProgram(ctx, target, id);
-#endif
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),