diff options
author | Eric Anholt <eric@anholt.net> | 2007-07-05 11:36:44 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2007-07-05 11:36:44 -0700 |
commit | 3cf20ddbfc9d3a1dad4c058050595c54589257d3 (patch) | |
tree | 57de53410bb0fb40979eed20d3c80d4c0ed68664 /src/mesa/shader | |
parent | 2ac17c68e2d64260168a54a275e839775828f534 (diff) | |
parent | 4fe48b4e8568896cdbc822323aeec0a41c72ff2a (diff) |
Merge branch 'i915-unification' of git+ssh://people.freedesktop.org/~anholt/mesa into i915-unification
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/arbprogparse.c | 42 | ||||
-rw-r--r-- | src/mesa/shader/arbprogram.syn | 33 | ||||
-rw-r--r-- | src/mesa/shader/arbprogram_syn.h | 20 |
3 files changed, 80 insertions, 15 deletions
diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index 7da3c19a89..5d8f763741 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -71,6 +71,7 @@ struct arb_program /* ARB_fragment_program specifics */ GLbitfield TexturesUsed[MAX_TEXTURE_IMAGE_UNITS]; + GLbitfield ShadowSamplers; GLuint NumAluInstructions; GLuint NumTexInstructions; GLuint NumTexIndirections; @@ -374,6 +375,8 @@ LONGSTRING static char arb_grammar_text[] = /* GL_MESA_texture_array */ #define TEXTARGET_1D_ARRAY 0x09 #define TEXTARGET_2D_ARRAY 0x0a +#define TEXTARGET_SHADOW1D_ARRAY 0x0b +#define TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ #define FACE_FRONT 0x00 @@ -2659,6 +2662,7 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, GLuint texcoord; GLubyte instClass, type, code; GLboolean rel; + GLuint shadow_tex = 0; _mesa_init_instructions(fp, 1); @@ -2976,33 +2980,54 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, /* texTarget */ switch (*(*inst)++) { + case TEXTARGET_SHADOW1D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_1D: fp->TexSrcTarget = TEXTURE_1D_INDEX; break; + case TEXTARGET_SHADOW2D: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_2D: fp->TexSrcTarget = TEXTURE_2D_INDEX; break; case TEXTARGET_3D: fp->TexSrcTarget = TEXTURE_3D_INDEX; break; + case TEXTARGET_SHADOWRECT: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_RECT: fp->TexSrcTarget = TEXTURE_RECT_INDEX; break; case TEXTARGET_CUBE: fp->TexSrcTarget = TEXTURE_CUBE_INDEX; break; - case TEXTARGET_SHADOW1D: - case TEXTARGET_SHADOW2D: - case TEXTARGET_SHADOWRECT: - /* TODO ARB_fragment_program_shadow code */ - break; + case TEXTARGET_SHADOW1D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_1D_ARRAY: fp->TexSrcTarget = TEXTURE_1D_ARRAY_INDEX; break; + case TEXTARGET_SHADOW2D_ARRAY: + shadow_tex = 1 << texcoord; + /* FALLTHROUGH */ case TEXTARGET_2D_ARRAY: fp->TexSrcTarget = TEXTURE_2D_ARRAY_INDEX; break; } + + /* Don't test the first time a particular sampler is seen. Each time + * after that, make sure the shadow state is the same. + */ + if ((_mesa_bitcount(Program->TexturesUsed[texcoord]) > 0) + && ((Program->ShadowSamplers & (1 << texcoord)) != shadow_tex)) { + program_error(ctx, Program->Position, + "texture image unit used for shadow sampling and non-shadow sampling"); + return 1; + } + Program->TexturesUsed[texcoord] |= (1 << fp->TexSrcTarget); /* Check that both "2D" and "CUBE" (for example) aren't both used */ if (_mesa_bitcount(Program->TexturesUsed[texcoord]) > 1) { @@ -3010,6 +3035,9 @@ parse_fp_instruction (GLcontext * ctx, const GLubyte ** inst, "multiple targets used on one texture image unit"); return 1; } + + + Program->ShadowSamplers |= shadow_tex; break; case OP_TEX_KIL: @@ -3600,10 +3628,10 @@ enable_parser_extensions(GLcontext *ctx, grammar id) if (ctx->Extensions.ARB_matrix_palette && !enable_ext(ctx, id, "matrix_palette")) return GL_FALSE; +#endif if (ctx->Extensions.ARB_fragment_program_shadow && !enable_ext(ctx, id, "fragment_program_shadow")) return GL_FALSE; -#endif if (ctx->Extensions.EXT_point_parameters && !enable_ext(ctx, id, "point_parameters")) return GL_FALSE; @@ -3800,6 +3828,7 @@ _mesa_parse_arb_program(GLcontext *ctx, GLenum target, program->HintPositionInvariant = GL_FALSE; for (a = 0; a < MAX_TEXTURE_IMAGE_UNITS; a++) program->TexturesUsed[a] = 0x0; + program->ShadowSamplers = 0x0; program->NumAluInstructions = program->NumTexInstructions = program->NumTexIndirections = 0; @@ -3880,6 +3909,7 @@ _mesa_parse_arb_fragment_program(GLcontext* ctx, GLenum target, program->Base.OutputsWritten = ap.Base.OutputsWritten; for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) program->Base.TexturesUsed[i] = ap.TexturesUsed[i]; + program->Base.ShadowSamplers = ap.ShadowSamplers; program->FogOption = ap.FogOption; program->UsesKill = ap.UsesKill; diff --git a/src/mesa/shader/arbprogram.syn b/src/mesa/shader/arbprogram.syn index 4f82717873..1746a876c3 100644 --- a/src/mesa/shader/arbprogram.syn +++ b/src/mesa/shader/arbprogram.syn @@ -21,13 +21,13 @@ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ - + /** * \file arbprogram.syn * ARB_fragment/vertex_program syntax * \author Michal Krol */ - + .syntax program; /* @@ -226,8 +226,11 @@ .emtcode TEXTARGET_SHADOW1D 0x06 .emtcode TEXTARGET_SHADOW2D 0x07 .emtcode TEXTARGET_SHADOWRECT 0x08 +/* GL_MESA_texture_array */ .emtcode TEXTARGET_1D_ARRAY 0x09 .emtcode TEXTARGET_2D_ARRAY 0x0a +.emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b +.emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c /* face type */ .emtcode FACE_FRONT 0x00 @@ -912,6 +915,7 @@ fragment program | "CUBE" | "RECT" | <shadowTarget> (if option ARB_fragment_program_shadow present) + | <arrayTarget> (if option MESA_texture_array present) */ texTarget "1D" .emit TEXTARGET_1D .or @@ -920,19 +924,38 @@ texTarget .if (texture_rectangle != 0x00) "RECT" .emit TEXTARGET_RECT .or "CUBE" .emit TEXTARGET_CUBE .or .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or - .if (MESA_texture_array != 0x00) "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or - .if (MESA_texture_array != 0x00) "ARRAY2D" .emit TEXTARGET_2D_ARRAY; + .if (MESA_texture_array != 0x00) arrayTarget; /* GL_ARB_fragment_program_shadow <shadowTarget> ::= "SHADOW1D" | "SHADOW2D" | "SHADOWRECT" + | <shadowArrayTarget> (if option MESA_texture_array present) */ shadowTarget "SHADOW1D" .emit TEXTARGET_SHADOW1D .or "SHADOW2D" .emit TEXTARGET_SHADOW2D .or - .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT; + .if (texture_rectangle != 0x00) "SHADOWRECT" .emit TEXTARGET_SHADOWRECT .or + .if (MESA_texture_array != 0x00) shadowArrayTarget; + +/* +GL_MESA_texture_array + + <arrayTarget> ::= "ARRAY1D" + | "ARRAY2D" + + <shadowArrayTarget> ::= "SHADOWARRAY1D" + | "SHADOWARRAY2D" +*/ + +arrayTarget + "ARRAY1D" .emit TEXTARGET_1D_ARRAY .or + "ARRAY2D" .emit TEXTARGET_2D_ARRAY; + +shadowArrayTarget + "SHADOWARRAY1D" .emit TEXTARGET_SHADOW1D_ARRAY .or + "SHADOWARRAY2D" .emit TEXTARGET_SHADOW2D_ARRAY; /* fragment program diff --git a/src/mesa/shader/arbprogram_syn.h b/src/mesa/shader/arbprogram_syn.h index 30dc9f4594..5f3f7d6cf4 100644 --- a/src/mesa/shader/arbprogram_syn.h +++ b/src/mesa/shader/arbprogram_syn.h @@ -1,3 +1,7 @@ + +/* DO NOT EDIT - THIS FILE IS AUTOMATICALLY GENERATED FROM THE .syn FILE */ + +" \n" ".syntax program;\n" ".emtcode REVISION 0x0a\n" ".emtcode FRAGMENT_PROGRAM 0x01\n" @@ -122,7 +126,9 @@ ".emtcode TEXTARGET_SHADOW2D 0x07\n" ".emtcode TEXTARGET_SHADOWRECT 0x08\n" ".emtcode TEXTARGET_1D_ARRAY 0x09\n" -".emtcode TEXTARGET_2D_ARRAY 0x0A\n" +".emtcode TEXTARGET_2D_ARRAY 0x0a\n" +".emtcode TEXTARGET_SHADOW1D_ARRAY 0x0b\n" +".emtcode TEXTARGET_SHADOW2D_ARRAY 0x0c\n" ".emtcode FACE_FRONT 0x00\n" ".emtcode FACE_BACK 0x01\n" ".emtcode COLOR_PRIMARY 0x00\n" @@ -479,12 +485,18 @@ " .if (texture_rectangle != 0x00) \"RECT\" .emit TEXTARGET_RECT .or\n" " \"CUBE\" .emit TEXTARGET_CUBE .or\n" " .if (ARB_fragment_program_shadow != 0x00) shadowTarget .or\n" -" .if (MESA_texture_array != 0x00) \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" -" .if (MESA_texture_array != 0x00) \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" +" .if (MESA_texture_array != 0x00) arrayTarget;\n" "shadowTarget\n" " \"SHADOW1D\" .emit TEXTARGET_SHADOW1D .or\n" " \"SHADOW2D\" .emit TEXTARGET_SHADOW2D .or\n" -" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT;\n" +" .if (texture_rectangle != 0x00) \"SHADOWRECT\" .emit TEXTARGET_SHADOWRECT .or\n" +" .if (MESA_texture_array != 0x00) shadowArrayTarget;\n" +"arrayTarget\n" +" \"ARRAY1D\" .emit TEXTARGET_1D_ARRAY .or\n" +" \"ARRAY2D\" .emit TEXTARGET_2D_ARRAY;\n" +"shadowArrayTarget\n" +" \"SHADOWARRAY1D\" .emit TEXTARGET_SHADOW1D_ARRAY .or\n" +" \"SHADOWARRAY2D\" .emit TEXTARGET_SHADOW2D_ARRAY;\n" "optTexImageUnitNum\n" " optTexImageUnitNum_1 .or .true .emit 0x00;\n" "optTexImageUnitNum_1\n" |