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authorBrian Paul <brian.paul@tungstengraphics.com>2005-04-20 23:47:03 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2005-04-20 23:47:03 +0000
commit52bf0054258a2b5220e2f93a2f366954a70b6f82 (patch)
treef950f1d5d2c8b413eeac67e1b3bf5b0ae2d7e784 /src/mesa/shader
parent8d51bbf2a3b4bac379855c84ebeed86c3578d0c6 (diff)
fix state.light[n].spot.direction.w value (bug 3083)
Diffstat (limited to 'src/mesa/shader')
-rw-r--r--src/mesa/shader/program.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/shader/program.c b/src/mesa/shader/program.c
index 63d28083cc..faa4889a2e 100644
--- a/src/mesa/shader/program.c
+++ b/src/mesa/shader/program.c
@@ -619,7 +619,8 @@ _mesa_fetch_state(GLcontext *ctx, const enum state_index state[],
value[3] = ctx->Light.Light[ln].SpotExponent;
return;
case STATE_SPOT_DIRECTION:
- COPY_4V(value, ctx->Light.Light[ln].EyeDirection);
+ COPY_3V(value, ctx->Light.Light[ln].EyeDirection);
+ value[3] = ctx->Light.Light[ln]._CosCutoff;
return;
case STATE_HALF:
{