diff options
author | Brian Paul <brianp@vmware.com> | 2009-02-06 10:20:33 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-06 10:20:33 -0700 |
commit | 6ce0c6e743b27cc284e8f164585cfe5892cd662a (patch) | |
tree | dbb12fc6c8bf38f2ec8830affa5d2b0d6746e48c /src/mesa/shader | |
parent | aafcc26642d5243944a1abb816c2657f644c0649 (diff) |
mesa: tweak output of _mesa_write_shader_to_file()
Enclose GPU code in comments to the file can be re-fed back into GLSL compiler.
Diffstat (limited to 'src/mesa/shader')
-rw-r--r-- | src/mesa/shader/prog_print.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/shader/prog_print.c b/src/mesa/shader/prog_print.c index fa1d3614bf..8b0f16e688 100644 --- a/src/mesa/shader/prog_print.c +++ b/src/mesa/shader/prog_print.c @@ -902,7 +902,9 @@ _mesa_write_shader_to_file(const struct gl_shader *shader) } else { fprintf(f, "/* GPU code */\n"); + fprintf(f, "/*\n"); _mesa_fprint_program_opt(f, shader->Program, PROG_PRINT_DEBUG, GL_TRUE); + fprintf(f, "*/\n"); } fclose(f); |