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authorEric Anholt <eric@anholt.net>2009-06-22 11:00:11 -0700
committerEric Anholt <eric@anholt.net>2009-06-23 19:31:11 -0700
commit8f81a6468fdbc7320800ea497791e3e1b8f782ca (patch)
tree9b976a08dd275c983212b9cd58c227c403a881e1 /src/mesa/shader
parent246d59c29e3e5a57dcf2f60ad429eb1606193ef0 (diff)
intel: Avoid trying to do blits to Y tiled regions.
This is somewhat nasty, but we need to do Y-tiled depth for FBO support. May help with corruption and hangs since enabling texture tiling, and since switching depth textures to Y tiled. Fixes piglit depthtex.c on 965.
Diffstat (limited to 'src/mesa/shader')
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