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author | Eric Anholt <eric@anholt.net> | 2009-06-22 11:00:11 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-06-23 19:31:11 -0700 |
commit | 8f81a6468fdbc7320800ea497791e3e1b8f782ca (patch) | |
tree | 9b976a08dd275c983212b9cd58c227c403a881e1 /src/mesa/shader | |
parent | 246d59c29e3e5a57dcf2f60ad429eb1606193ef0 (diff) |
intel: Avoid trying to do blits to Y tiled regions.
This is somewhat nasty, but we need to do Y-tiled depth for FBO support.
May help with corruption and hangs since enabling texture tiling, and
since switching depth textures to Y tiled.
Fixes piglit depthtex.c on 965.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions