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author | Eric Anholt <eric@anholt.net> | 2007-05-24 16:55:06 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2007-05-24 16:55:06 -0700 |
commit | b9323aa2cb4563fba1b328dbc802d673449056ac (patch) | |
tree | a2711a7b2152971311607ef72186c86b244e3738 /src/mesa/shader | |
parent | fd9d27e0686f5a15803d13d207e58be1972fdf31 (diff) |
Replace the flags/hint arguments to bo_alloc{,_static} with a location mask.
Now, allocations only take locations, rather than a variety of unused flags.
The only interesting flag before was the no_move/no_evict pair for scanout
and similar buffers, which the DRI drivers don't use. That will be readded
when we get to using this code for display buffer allocation, by adding a
pin/unpin call (dynamic pinning/unpinning may be useful for VT switching and
root window resizing).
This commit changes one instance of DRM_BO_FLAG_MEM_LOCAL with
DRM_BO_FLAG_MEM_TT, which appeared to have been unintentional.
Diffstat (limited to 'src/mesa/shader')
0 files changed, 0 insertions, 0 deletions