diff options
author | Brian Paul <brianp@vmware.com> | 2010-06-23 22:30:26 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-06-23 22:30:26 -0600 |
commit | ca12aefdacd22fb42e3f1d3852db4c12de886554 (patch) | |
tree | b7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/slang/library/SConscript | |
parent | f2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff) | |
parent | ec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff) |
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/
This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits
that were in src/mesa/shader/
2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth
3. Rename src/mesa/shader/ to src/mesa/program/ since all the
remaining files are concerned with GPU programs.
4. Misc code refactoring. In particular, I got rid of most of the
GLSL-related ctx->Driver hook functions. None of the drivers used
them.
Conflicts:
src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/slang/library/SConscript')
-rw-r--r-- | src/mesa/slang/library/SConscript | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript new file mode 100644 index 0000000000..792a7953d3 --- /dev/null +++ b/src/mesa/slang/library/SConscript @@ -0,0 +1,52 @@ +####################################################################### +# SConscript for GLSL builtin library + +Import('*') + +env = env.Clone() + +# See also http://www.scons.org/wiki/UsingCodeGenerators + +def glsl_compile_emitter(target, source, env): + env.Depends(target, glsl_compile) + return (target, source) + +bld_frag = Builder( + action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +bld_vert = Builder( + action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'), + emitter = glsl_compile_emitter, + suffix = '.gc', + src_suffix = '_gc.h') + +env['BUILDERS']['bld_frag'] = bld_frag +env['BUILDERS']['bld_vert'] = bld_vert + +# Generate GLSL builtin library binaries +env.bld_frag( + '#src/mesa/slang/library/slang_core_gc.h', + '#src/mesa/slang/library/slang_core.gc') +env.bld_frag( + '#src/mesa/slang/library/slang_common_builtin_gc.h', + '#src/mesa/slang/library/slang_common_builtin.gc') +env.bld_frag( + '#src/mesa/slang/library/slang_fragment_builtin_gc.h', + '#src/mesa/slang/library/slang_fragment_builtin.gc') +env.bld_vert( + '#src/mesa/slang/library/slang_vertex_builtin_gc.h', + '#src/mesa/slang/library/slang_vertex_builtin.gc') + +# Generate GLSL 1.20 builtin library binaries +env.bld_frag( + '#src/mesa/slang/library/slang_120_core_gc.h', + '#src/mesa/slang/library/slang_120_core.gc') +env.bld_frag( + '#src/mesa/slang/library/slang_builtin_120_common_gc.h', + '#src/mesa/slang/library/slang_builtin_120_common.gc') +env.bld_frag( + '#src/mesa/slang/library/slang_builtin_120_fragment_gc.h', + '#src/mesa/slang/library/slang_builtin_120_fragment.gc') |