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authorZack Rusin <zackr@vmware.com>2010-06-28 17:31:21 -0400
committerZack Rusin <zackr@vmware.com>2010-06-28 22:53:21 -0400
commitda7bd6a90e1fee5c16327338fd251c0f6be34e36 (patch)
tree5f7e3d8f6d30799033afd78beec3e643ef4c7d6c /src/mesa/slang/library/SConscript
parent0b50fcbd556ead8d35c2b543f13de433996a5822 (diff)
mesa: initial support for ARB_geometry_shader4
laying down the foundation for everything and implementing most of the stuff. linking, gl_VerticesIn and multidimensional inputs are left.
Diffstat (limited to 'src/mesa/slang/library/SConscript')
-rw-r--r--src/mesa/slang/library/SConscript14
1 files changed, 12 insertions, 2 deletions
diff --git a/src/mesa/slang/library/SConscript b/src/mesa/slang/library/SConscript
index 792a7953d3..5112cefb3e 100644
--- a/src/mesa/slang/library/SConscript
+++ b/src/mesa/slang/library/SConscript
@@ -10,21 +10,28 @@ env = env.Clone()
def glsl_compile_emitter(target, source, env):
env.Depends(target, glsl_compile)
return (target, source)
-
+
bld_frag = Builder(
action = Action(glsl_compile[0].abspath + ' fragment $SOURCE $TARGET', '$CODEGENCODESTR'),
emitter = glsl_compile_emitter,
suffix = '.gc',
src_suffix = '_gc.h')
-
+
bld_vert = Builder(
action = Action(glsl_compile[0].abspath + ' vertex $SOURCE $TARGET', '$CODEGENCODESTR'),
emitter = glsl_compile_emitter,
suffix = '.gc',
src_suffix = '_gc.h')
+bld_geom = Builder(
+ action = Action(glsl_compile[0].abspath + ' geometry $SOURCE $TARGET', '$CODEGENCODESTR'),
+ emitter = glsl_compile_emitter,
+ suffix = '.gc',
+ src_suffix = '_gc.h')
+
env['BUILDERS']['bld_frag'] = bld_frag
env['BUILDERS']['bld_vert'] = bld_vert
+env['BUILDERS']['bld_geom'] = bld_geom
# Generate GLSL builtin library binaries
env.bld_frag(
@@ -39,6 +46,9 @@ env.bld_frag(
env.bld_vert(
'#src/mesa/slang/library/slang_vertex_builtin_gc.h',
'#src/mesa/slang/library/slang_vertex_builtin.gc')
+env.bld_geom(
+ '#src/mesa/slang/library/slang_geometry_builtin_gc.h',
+ '#src/mesa/slang/library/slang_geometry_builtin.gc')
# Generate GLSL 1.20 builtin library binaries
env.bld_frag(