diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2007-05-24 10:41:34 +0100 |
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committer | Keith Whitwell <keith@tungstengraphics.com> | 2007-05-24 10:41:34 +0100 |
commit | 8e4a95a93d15a6707a29454cd47e10b08314cda2 (patch) | |
tree | 91d8156591f89cd8e345250342719c515efb31fa /src/mesa/softpipe/generic/g_state_derived.c | |
parent | 572dc0864e044776618b0b9e8b808b9584cd1ef6 (diff) |
First version of the softpipe rasterizer.
This will flesh out to hopefully acheive 3 things:
- New software rasterizer for mesa
- New driver model for mesa & dri with much smaller drivers
- The basis for the cell driver.
It's got a long way to go yet, but will at least run trivial/tri.c.
Diffstat (limited to 'src/mesa/softpipe/generic/g_state_derived.c')
-rw-r--r-- | src/mesa/softpipe/generic/g_state_derived.c | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/mesa/softpipe/generic/g_state_derived.c b/src/mesa/softpipe/generic/g_state_derived.c new file mode 100644 index 0000000000..678825afe1 --- /dev/null +++ b/src/mesa/softpipe/generic/g_state_derived.c @@ -0,0 +1,136 @@ +/************************************************************************** + * + * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. + * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR + * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, + * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE + * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#include "glheader.h" +#include "macros.h" +#include "enums.h" +#include "program.h" + +#include "g_context.h" +#include "g_draw.h" +#include "g_state.h" + +#define EMIT_ATTR( ATTR, FRAG_ATTR, INTERP ) \ +do { \ + slot_to_vf_attr[generic->nr_attrs] = ATTR; \ + generic->vf_attr_to_slot[ATTR] = generic->nr_attrs; \ + generic->fp_attr_to_slot[FRAG_ATTR] = generic->nr_attrs; \ + generic->interp[generic->nr_attrs] = INTERP; \ + generic->nr_attrs++; \ + attr_mask |= (1<<ATTR); \ +} while (0) + + +static GLuint frag_to_vf[FRAG_ATTRIB_MAX] = +{ + VF_ATTRIB_POS, + VF_ATTRIB_COLOR0, + VF_ATTRIB_COLOR1, + VF_ATTRIB_FOG, + VF_ATTRIB_TEX0, + VF_ATTRIB_TEX1, + VF_ATTRIB_TEX2, + VF_ATTRIB_TEX3, + VF_ATTRIB_TEX4, + VF_ATTRIB_TEX5, + VF_ATTRIB_TEX6, + VF_ATTRIB_TEX7, +}; + + +/* Derived from: fs, setup states. + */ +static void calculate_vertex_layout( struct generic_context *generic ) +{ + struct gl_fragment_program *fp = generic->fs.fp; + const GLuint inputsRead = fp->Base.InputsRead; + GLuint slot_to_vf_attr[VF_ATTRIB_MAX]; + GLuint attr_mask = 0; + GLuint i; + + generic->nr_attrs = 0; + memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr)); + + memset(generic->fp_attr_to_slot, 0, sizeof(generic->vf_attr_to_slot)); + memset(generic->vf_attr_to_slot, 0, sizeof(generic->fp_attr_to_slot)); + + /* TODO - Figure out if we need to do perspective divide, etc. + */ + EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR); + + /* Pull in the rest of the attributes. They are all in float4 + * format. Future optimizations could be to keep some attributes + * as fixed point or ubyte format. + */ + for (i = 1; i < FRAG_ATTRIB_TEX0; i++) { + if (inputsRead & (i << i)) { + EMIT_ATTR(frag_to_vf[i], i, INTERP_LINEAR); + } + } + + for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) { + if (inputsRead & (i << i)) { + EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE); + } + } + + generic->nr_frag_attrs = generic->nr_attrs; + + /* Additional attributes required for setup: Just twosided + * lighting. Edgeflag is dealt with specially by setting bits in + * the vertex header. + */ + if (generic->setup.light_twoside) { + if (inputsRead & FRAG_BIT_COL0) { + EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */ + } + + if (inputsRead & FRAG_BIT_COL1) { + EMIT_ATTR(VF_ATTRIB_BFC1, FRAG_ATTRIB_MAX, 0); /* XXX: discard after setup */ + } + } + + if (attr_mask != generic->attr_mask) { + generic->attr_mask = attr_mask; + + draw_set_vertex_attributes( generic->draw, + slot_to_vf_attr, + generic->nr_attrs ); + } +} + + +/* Hopefully this will remain quite simple, otherwise need to pull in + * something like the state tracker mechanism. + */ +void generic_update_derived( struct generic_context *generic ) +{ + if (generic->dirty & (G_NEW_SETUP | G_NEW_FS)) + calculate_vertex_layout( generic ); + + generic->dirty = 0; +} |