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authorKeith Whitwell <keith@tungstengraphics.com>2007-05-24 10:41:34 +0100
committerKeith Whitwell <keith@tungstengraphics.com>2007-05-24 10:41:34 +0100
commit8e4a95a93d15a6707a29454cd47e10b08314cda2 (patch)
tree91d8156591f89cd8e345250342719c515efb31fa /src/mesa/softpipe/generic/g_state_derived.c
parent572dc0864e044776618b0b9e8b808b9584cd1ef6 (diff)
First version of the softpipe rasterizer.
This will flesh out to hopefully acheive 3 things: - New software rasterizer for mesa - New driver model for mesa & dri with much smaller drivers - The basis for the cell driver. It's got a long way to go yet, but will at least run trivial/tri.c.
Diffstat (limited to 'src/mesa/softpipe/generic/g_state_derived.c')
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1 files changed, 136 insertions, 0 deletions
diff --git a/src/mesa/softpipe/generic/g_state_derived.c b/src/mesa/softpipe/generic/g_state_derived.c
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+/**************************************************************************
+ *
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "glheader.h"
+#include "macros.h"
+#include "enums.h"
+#include "program.h"
+
+#include "g_context.h"
+#include "g_draw.h"
+#include "g_state.h"
+
+#define EMIT_ATTR( ATTR, FRAG_ATTR, INTERP ) \
+do { \
+ slot_to_vf_attr[generic->nr_attrs] = ATTR; \
+ generic->vf_attr_to_slot[ATTR] = generic->nr_attrs; \
+ generic->fp_attr_to_slot[FRAG_ATTR] = generic->nr_attrs; \
+ generic->interp[generic->nr_attrs] = INTERP; \
+ generic->nr_attrs++; \
+ attr_mask |= (1<<ATTR); \
+} while (0)
+
+
+static GLuint frag_to_vf[FRAG_ATTRIB_MAX] =
+{
+ VF_ATTRIB_POS,
+ VF_ATTRIB_COLOR0,
+ VF_ATTRIB_COLOR1,
+ VF_ATTRIB_FOG,
+ VF_ATTRIB_TEX0,
+ VF_ATTRIB_TEX1,
+ VF_ATTRIB_TEX2,
+ VF_ATTRIB_TEX3,
+ VF_ATTRIB_TEX4,
+ VF_ATTRIB_TEX5,
+ VF_ATTRIB_TEX6,
+ VF_ATTRIB_TEX7,
+};
+
+
+/* Derived from: fs, setup states.
+ */
+static void calculate_vertex_layout( struct generic_context *generic )
+{
+ struct gl_fragment_program *fp = generic->fs.fp;
+ const GLuint inputsRead = fp->Base.InputsRead;
+ GLuint slot_to_vf_attr[VF_ATTRIB_MAX];
+ GLuint attr_mask = 0;
+ GLuint i;
+
+ generic->nr_attrs = 0;
+ memset(slot_to_vf_attr, 0, sizeof(slot_to_vf_attr));
+
+ memset(generic->fp_attr_to_slot, 0, sizeof(generic->vf_attr_to_slot));
+ memset(generic->vf_attr_to_slot, 0, sizeof(generic->fp_attr_to_slot));
+
+ /* TODO - Figure out if we need to do perspective divide, etc.
+ */
+ EMIT_ATTR(VF_ATTRIB_POS, FRAG_ATTRIB_WPOS, INTERP_LINEAR);
+
+ /* Pull in the rest of the attributes. They are all in float4
+ * format. Future optimizations could be to keep some attributes
+ * as fixed point or ubyte format.
+ */
+ for (i = 1; i < FRAG_ATTRIB_TEX0; i++) {
+ if (inputsRead & (i << i)) {
+ EMIT_ATTR(frag_to_vf[i], i, INTERP_LINEAR);
+ }
+ }
+
+ for (i = FRAG_ATTRIB_TEX0; i < FRAG_ATTRIB_MAX; i++) {
+ if (inputsRead & (i << i)) {
+ EMIT_ATTR(frag_to_vf[i], i, INTERP_PERSPECTIVE);
+ }
+ }
+
+ generic->nr_frag_attrs = generic->nr_attrs;
+
+ /* Additional attributes required for setup: Just twosided
+ * lighting. Edgeflag is dealt with specially by setting bits in
+ * the vertex header.
+ */
+ if (generic->setup.light_twoside) {
+ if (inputsRead & FRAG_BIT_COL0) {
+ EMIT_ATTR(VF_ATTRIB_BFC0, FRAG_ATTRIB_MAX, 0); /* XXX: mark as discarded after setup */
+ }
+
+ if (inputsRead & FRAG_BIT_COL1) {
+ EMIT_ATTR(VF_ATTRIB_BFC1, FRAG_ATTRIB_MAX, 0); /* XXX: discard after setup */
+ }
+ }
+
+ if (attr_mask != generic->attr_mask) {
+ generic->attr_mask = attr_mask;
+
+ draw_set_vertex_attributes( generic->draw,
+ slot_to_vf_attr,
+ generic->nr_attrs );
+ }
+}
+
+
+/* Hopefully this will remain quite simple, otherwise need to pull in
+ * something like the state tracker mechanism.
+ */
+void generic_update_derived( struct generic_context *generic )
+{
+ if (generic->dirty & (G_NEW_SETUP | G_NEW_FS))
+ calculate_vertex_layout( generic );
+
+ generic->dirty = 0;
+}