diff options
author | Brian <brian.paul@tungstengraphics.com> | 2007-05-28 16:13:17 -0600 |
---|---|---|
committer | Brian <brian.paul@tungstengraphics.com> | 2007-05-28 16:13:17 -0600 |
commit | 6fc596193370aba52ddb742c61a4687c7831897c (patch) | |
tree | 952005876323a5cf31da792f04acaf8bbee25c27 /src/mesa/softpipe | |
parent | d46fa8bbefdd46953e86514e43ef51cd234ecc74 (diff) |
implement point rendering
Diffstat (limited to 'src/mesa/softpipe')
-rw-r--r-- | src/mesa/softpipe/generic/g_prim_setup.c | 113 |
1 files changed, 101 insertions, 12 deletions
diff --git a/src/mesa/softpipe/generic/g_prim_setup.c b/src/mesa/softpipe/generic/g_prim_setup.c index ce93c0a6f9..614fc16c7c 100644 --- a/src/mesa/softpipe/generic/g_prim_setup.c +++ b/src/mesa/softpipe/generic/g_prim_setup.c @@ -74,7 +74,6 @@ struct setup_stage { GLuint y_flags; GLuint mask; /**< mask of MASK_BOTTOM/TOP_LEFT/RIGHT bits */ } span; - }; @@ -190,16 +189,6 @@ static void flush_spans( struct setup_stage *setup ) setup->span.right[1] = 0; } - -/** - * Do setup for point rasterization, then render the point. - */ -static void -setup_point( struct prim_stage *stage, - struct prim_header *header ) -{ -} - /** * Do setup for line rasterization, then render the line. @@ -386,7 +375,10 @@ static void persp_coeff( struct setup_stage *setup, - +/** + * Compute the setup->coef[] array dadx, dady, a0 values. + * Must be called after setup->vmin,vmid,vmax,vprovoke are initialized. + */ static void setup_coefficients( struct setup_stage *setup ) { const enum interp_mode *interp = setup->stage.generic->interp; @@ -566,6 +558,103 @@ static void setup_tri( struct prim_stage *stage, flush_spans( setup ); } + +/** + * Do setup for point rasterization, then render the point. + * Round or square points... + * XXX could optimize a lot for 1-pixel points. + */ +static void +setup_point( struct prim_stage *stage, + struct prim_header *prim ) +{ + struct setup_stage *setup = setup_stage( stage ); + GLfloat halfSize = 7.3; /*XXX this is a vertex attrib */ + GLfloat halfSizeSquared = halfSize * halfSize; + const struct vertex_header *v0 = prim->v[0]; + const GLfloat x = v0->data[FRAG_ATTRIB_WPOS][0]; + const GLfloat y = v0->data[FRAG_ATTRIB_WPOS][1]; + const GLint ixmin = block((GLint) (x - halfSize)); + const GLint ixmax = block((GLint) (x + halfSize)); + const GLint iymin = block((GLint) (y - halfSize)); + const GLint iymax = block((GLint) (y + halfSize)); + GLboolean round = GL_TRUE; + GLint ix, iy; + GLuint slot, j; + + /* For points, all interpolants are constant-valued. + * However, for point sprites, we'll need to setup texcoords appropriately. + * XXX: which coefficients are the texcoords??? + * We may do point sprites as textured quads... + */ + setup->vprovoke = prim->v[0]; + const_coeff(setup, 0, 2); + const_coeff(setup, 0, 3); + for (slot = 1; slot < setup->quad.nr_attrs; slot++) { + for (j = 0; j < NUM_CHANNELS; j++) + const_coeff(setup, slot, j); + } + + /* XXX need to clip against scissor bounds too */ + + for (iy = iymin; iy <= iymax; iy += 2) { + for (ix = ixmin; ix <= ixmax; ix += 2) { + + if (round) { + /* rounded points */ + /* XXX for GL_SMOOTH, need to compute per-fragment coverage too */ + GLfloat dx, dy; + + setup->quad.mask = 0x0; + + dx = (ix + 0.5) - x; + dy = (iy + 0.5) - y; + if (dx * dx + dy * dy <= halfSizeSquared) + setup->quad.mask |= MASK_BOTTOM_LEFT; + + dx = (ix + 1.5) - x; + dy = (iy + 0.5) - y; + if (dx * dx + dy * dy <= halfSizeSquared) + setup->quad.mask |= MASK_BOTTOM_RIGHT; + + dx = (ix + 0.5) - x; + dy = (iy + 1.5) - y; + if (dx * dx + dy * dy <= halfSizeSquared) + setup->quad.mask |= MASK_TOP_LEFT; + + dx = (ix + 1.5) - x; + dy = (iy + 1.5) - y; + if (dx * dx + dy * dy <= halfSizeSquared) + setup->quad.mask |= MASK_TOP_RIGHT; + } + else { + /* square points */ + setup->quad.mask = 0xf; + + if (ix + 0.5 < x - halfSize) + setup->quad.mask &= (MASK_BOTTOM_RIGHT | MASK_TOP_RIGHT); + + if (ix + 1.5 > x + halfSize) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_TOP_LEFT); + + if (iy + 0.5 < y - halfSize) + setup->quad.mask &= (MASK_TOP_LEFT | MASK_TOP_RIGHT); + + if (iy + 1.5 > y + halfSize) + setup->quad.mask &= (MASK_BOTTOM_LEFT | MASK_BOTTOM_RIGHT); + } + + if (setup->quad.mask) { + setup->quad.x0 = ix; + setup->quad.y0 = iy; + quad_shade( setup->stage.generic, &setup->quad ); + } + } + } +} + + + static void setup_end( struct prim_stage *stage ) { } |