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| author | Ian Romanick <ian.d.romanick@intel.com> | 2009-11-17 16:10:24 -0800 | 
|---|---|---|
| committer | Ian Romanick <ian.d.romanick@intel.com> | 2009-11-17 16:25:38 -0800 | 
| commit | 5606dfb572bf4b89b4882265924705bacc8c182b (patch) | |
| tree | f168c4f81f99fbe5741e6b10b958e0939f444397 /src/mesa/sparc | |
| parent | b43887cf7e64cc44cf1409f910d1324549b265d2 (diff) | |
Merge branch 'outputswritten64'
Add a GLbitfield64 type and several macros to operate on 64-bit
fields.  The OutputsWritten field of gl_program is changed to use that
type.  This results in a fair amount of fallout in drivers that use
programs.
No changes are strictly necessary at this point as all bits used are
below the 32-bit boundary.  Fairly soon several bits will be added for
clip distances written by a vertex shader.  This will cause several
bits used for varyings to be pushed above the 32-bit boundary.  This
will affect any drivers that support GLSL.
At this point, only the i965 driver has been modified to support this
eventuality.
I did this as a "squash" merge.  There were several places through the
outputswritten64 branch where things were broken.  I foresee this
causing difficulties later for bisecting.  The history is still
available in the branch.
Conflicts:
	src/mesa/drivers/dri/i965/brw_wm.h
Diffstat (limited to 'src/mesa/sparc')
0 files changed, 0 insertions, 0 deletions
