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authorEric Anholt <eric@anholt.net>2009-08-27 09:36:34 -0700
committerEric Anholt <eric@anholt.net>2009-09-08 14:48:47 -0700
commitec9e7295800aff0f04815de736127101f770033f (patch)
tree8aec0a6d1f7d4f2d544a36b63810424e735a3ee7 /src/mesa/sparc
parentb11a8ea863612827fe04b636f1c2eae9e1536fbd (diff)
glapi: Add ARB_draw_elements_base_vertex
Diffstat (limited to 'src/mesa/sparc')
-rw-r--r--src/mesa/sparc/glapi_sparc.S117
1 files changed, 60 insertions, 57 deletions
diff --git a/src/mesa/sparc/glapi_sparc.S b/src/mesa/sparc/glapi_sparc.S
index 5b2c9e4a9a..50a2037034 100644
--- a/src/mesa/sparc/glapi_sparc.S
+++ b/src/mesa/sparc/glapi_sparc.S
@@ -771,23 +771,26 @@ gl_dispatch_functions_start:
GL_STUB(glGetSynciv, _gloffset_GetSynciv)
GL_STUB(glIsSync, _gloffset_IsSync)
GL_STUB(glWaitSync, _gloffset_WaitSync)
+ GL_STUB(glDrawElementsBaseVertex, _gloffset_DrawElementsBaseVertex)
+ GL_STUB(glDrawRangeElementsBaseVertex, _gloffset_DrawRangeElementsBaseVertex)
+ GL_STUB(glMultiDrawElementsBaseVertex, _gloffset_MultiDrawElementsBaseVertex)
GL_STUB(glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT)
- GL_STUB(gl_dispatch_stub_575, _gloffset_GetPixelTexGenParameterfvSGIS)
- HIDDEN(gl_dispatch_stub_575)
- GL_STUB(gl_dispatch_stub_576, _gloffset_GetPixelTexGenParameterivSGIS)
- HIDDEN(gl_dispatch_stub_576)
- GL_STUB(gl_dispatch_stub_577, _gloffset_PixelTexGenParameterfSGIS)
- HIDDEN(gl_dispatch_stub_577)
- GL_STUB(gl_dispatch_stub_578, _gloffset_PixelTexGenParameterfvSGIS)
+ GL_STUB(gl_dispatch_stub_578, _gloffset_GetPixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_578)
- GL_STUB(gl_dispatch_stub_579, _gloffset_PixelTexGenParameteriSGIS)
+ GL_STUB(gl_dispatch_stub_579, _gloffset_GetPixelTexGenParameterivSGIS)
HIDDEN(gl_dispatch_stub_579)
- GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterivSGIS)
+ GL_STUB(gl_dispatch_stub_580, _gloffset_PixelTexGenParameterfSGIS)
HIDDEN(gl_dispatch_stub_580)
- GL_STUB(gl_dispatch_stub_581, _gloffset_SampleMaskSGIS)
+ GL_STUB(gl_dispatch_stub_581, _gloffset_PixelTexGenParameterfvSGIS)
HIDDEN(gl_dispatch_stub_581)
- GL_STUB(gl_dispatch_stub_582, _gloffset_SamplePatternSGIS)
+ GL_STUB(gl_dispatch_stub_582, _gloffset_PixelTexGenParameteriSGIS)
HIDDEN(gl_dispatch_stub_582)
+ GL_STUB(gl_dispatch_stub_583, _gloffset_PixelTexGenParameterivSGIS)
+ HIDDEN(gl_dispatch_stub_583)
+ GL_STUB(gl_dispatch_stub_584, _gloffset_SampleMaskSGIS)
+ HIDDEN(gl_dispatch_stub_584)
+ GL_STUB(gl_dispatch_stub_585, _gloffset_SamplePatternSGIS)
+ HIDDEN(gl_dispatch_stub_585)
GL_STUB(glColorPointerEXT, _gloffset_ColorPointerEXT)
GL_STUB(glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT)
GL_STUB(glIndexPointerEXT, _gloffset_IndexPointerEXT)
@@ -798,10 +801,10 @@ gl_dispatch_functions_start:
GL_STUB(glPointParameterfvEXT, _gloffset_PointParameterfvEXT)
GL_STUB(glLockArraysEXT, _gloffset_LockArraysEXT)
GL_STUB(glUnlockArraysEXT, _gloffset_UnlockArraysEXT)
- GL_STUB(gl_dispatch_stub_593, _gloffset_CullParameterdvEXT)
- HIDDEN(gl_dispatch_stub_593)
- GL_STUB(gl_dispatch_stub_594, _gloffset_CullParameterfvEXT)
- HIDDEN(gl_dispatch_stub_594)
+ GL_STUB(gl_dispatch_stub_596, _gloffset_CullParameterdvEXT)
+ HIDDEN(gl_dispatch_stub_596)
+ GL_STUB(gl_dispatch_stub_597, _gloffset_CullParameterfvEXT)
+ HIDDEN(gl_dispatch_stub_597)
GL_STUB(glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT)
GL_STUB(glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT)
GL_STUB(glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT)
@@ -826,8 +829,8 @@ gl_dispatch_functions_start:
GL_STUB(glFogCoorddvEXT, _gloffset_FogCoorddvEXT)
GL_STUB(glFogCoordfEXT, _gloffset_FogCoordfEXT)
GL_STUB(glFogCoordfvEXT, _gloffset_FogCoordfvEXT)
- GL_STUB(gl_dispatch_stub_619, _gloffset_PixelTexGenSGIX)
- HIDDEN(gl_dispatch_stub_619)
+ GL_STUB(gl_dispatch_stub_622, _gloffset_PixelTexGenSGIX)
+ HIDDEN(gl_dispatch_stub_622)
GL_STUB(glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT)
GL_STUB(glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV)
GL_STUB(glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV)
@@ -869,24 +872,24 @@ gl_dispatch_functions_start:
GL_STUB(glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA)
GL_STUB(glWindowPos4sMESA, _gloffset_WindowPos4sMESA)
GL_STUB(glWindowPos4svMESA, _gloffset_WindowPos4svMESA)
- GL_STUB(gl_dispatch_stub_661, _gloffset_MultiModeDrawArraysIBM)
- HIDDEN(gl_dispatch_stub_661)
- GL_STUB(gl_dispatch_stub_662, _gloffset_MultiModeDrawElementsIBM)
- HIDDEN(gl_dispatch_stub_662)
- GL_STUB(gl_dispatch_stub_663, _gloffset_DeleteFencesNV)
- HIDDEN(gl_dispatch_stub_663)
- GL_STUB(gl_dispatch_stub_664, _gloffset_FinishFenceNV)
+ GL_STUB(gl_dispatch_stub_664, _gloffset_MultiModeDrawArraysIBM)
HIDDEN(gl_dispatch_stub_664)
- GL_STUB(gl_dispatch_stub_665, _gloffset_GenFencesNV)
+ GL_STUB(gl_dispatch_stub_665, _gloffset_MultiModeDrawElementsIBM)
HIDDEN(gl_dispatch_stub_665)
- GL_STUB(gl_dispatch_stub_666, _gloffset_GetFenceivNV)
+ GL_STUB(gl_dispatch_stub_666, _gloffset_DeleteFencesNV)
HIDDEN(gl_dispatch_stub_666)
- GL_STUB(gl_dispatch_stub_667, _gloffset_IsFenceNV)
+ GL_STUB(gl_dispatch_stub_667, _gloffset_FinishFenceNV)
HIDDEN(gl_dispatch_stub_667)
- GL_STUB(gl_dispatch_stub_668, _gloffset_SetFenceNV)
+ GL_STUB(gl_dispatch_stub_668, _gloffset_GenFencesNV)
HIDDEN(gl_dispatch_stub_668)
- GL_STUB(gl_dispatch_stub_669, _gloffset_TestFenceNV)
+ GL_STUB(gl_dispatch_stub_669, _gloffset_GetFenceivNV)
HIDDEN(gl_dispatch_stub_669)
+ GL_STUB(gl_dispatch_stub_670, _gloffset_IsFenceNV)
+ HIDDEN(gl_dispatch_stub_670)
+ GL_STUB(gl_dispatch_stub_671, _gloffset_SetFenceNV)
+ HIDDEN(gl_dispatch_stub_671)
+ GL_STUB(gl_dispatch_stub_672, _gloffset_TestFenceNV)
+ HIDDEN(gl_dispatch_stub_672)
GL_STUB(glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV)
GL_STUB(glBindProgramNV, _gloffset_BindProgramNV)
GL_STUB(glDeleteProgramsNV, _gloffset_DeleteProgramsNV)
@@ -967,26 +970,26 @@ gl_dispatch_functions_start:
GL_STUB(glSetFragmentShaderConstantATI, _gloffset_SetFragmentShaderConstantATI)
GL_STUB(glPointParameteriNV, _gloffset_PointParameteriNV)
GL_STUB(glPointParameterivNV, _gloffset_PointParameterivNV)
- GL_STUB(gl_dispatch_stub_750, _gloffset_ActiveStencilFaceEXT)
- HIDDEN(gl_dispatch_stub_750)
- GL_STUB(gl_dispatch_stub_751, _gloffset_BindVertexArrayAPPLE)
- HIDDEN(gl_dispatch_stub_751)
- GL_STUB(gl_dispatch_stub_752, _gloffset_DeleteVertexArraysAPPLE)
- HIDDEN(gl_dispatch_stub_752)
- GL_STUB(gl_dispatch_stub_753, _gloffset_GenVertexArraysAPPLE)
+ GL_STUB(gl_dispatch_stub_753, _gloffset_ActiveStencilFaceEXT)
HIDDEN(gl_dispatch_stub_753)
- GL_STUB(gl_dispatch_stub_754, _gloffset_IsVertexArrayAPPLE)
+ GL_STUB(gl_dispatch_stub_754, _gloffset_BindVertexArrayAPPLE)
HIDDEN(gl_dispatch_stub_754)
+ GL_STUB(gl_dispatch_stub_755, _gloffset_DeleteVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_755)
+ GL_STUB(gl_dispatch_stub_756, _gloffset_GenVertexArraysAPPLE)
+ HIDDEN(gl_dispatch_stub_756)
+ GL_STUB(gl_dispatch_stub_757, _gloffset_IsVertexArrayAPPLE)
+ HIDDEN(gl_dispatch_stub_757)
GL_STUB(glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV)
GL_STUB(glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV)
GL_STUB(glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV)
GL_STUB(glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV)
GL_STUB(glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV)
GL_STUB(glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV)
- GL_STUB(gl_dispatch_stub_761, _gloffset_DepthBoundsEXT)
- HIDDEN(gl_dispatch_stub_761)
- GL_STUB(gl_dispatch_stub_762, _gloffset_BlendEquationSeparateEXT)
- HIDDEN(gl_dispatch_stub_762)
+ GL_STUB(gl_dispatch_stub_764, _gloffset_DepthBoundsEXT)
+ HIDDEN(gl_dispatch_stub_764)
+ GL_STUB(gl_dispatch_stub_765, _gloffset_BlendEquationSeparateEXT)
+ HIDDEN(gl_dispatch_stub_765)
GL_STUB(glBindFramebufferEXT, _gloffset_BindFramebufferEXT)
GL_STUB(glBindRenderbufferEXT, _gloffset_BindRenderbufferEXT)
GL_STUB(glCheckFramebufferStatusEXT, _gloffset_CheckFramebufferStatusEXT)
@@ -1004,28 +1007,28 @@ gl_dispatch_functions_start:
GL_STUB(glIsFramebufferEXT, _gloffset_IsFramebufferEXT)
GL_STUB(glIsRenderbufferEXT, _gloffset_IsRenderbufferEXT)
GL_STUB(glRenderbufferStorageEXT, _gloffset_RenderbufferStorageEXT)
- GL_STUB(gl_dispatch_stub_780, _gloffset_BlitFramebufferEXT)
- HIDDEN(gl_dispatch_stub_780)
- GL_STUB(gl_dispatch_stub_781, _gloffset_BufferParameteriAPPLE)
- HIDDEN(gl_dispatch_stub_781)
- GL_STUB(gl_dispatch_stub_782, _gloffset_FlushMappedBufferRangeAPPLE)
- HIDDEN(gl_dispatch_stub_782)
+ GL_STUB(gl_dispatch_stub_783, _gloffset_BlitFramebufferEXT)
+ HIDDEN(gl_dispatch_stub_783)
+ GL_STUB(gl_dispatch_stub_784, _gloffset_BufferParameteriAPPLE)
+ HIDDEN(gl_dispatch_stub_784)
+ GL_STUB(gl_dispatch_stub_785, _gloffset_FlushMappedBufferRangeAPPLE)
+ HIDDEN(gl_dispatch_stub_785)
GL_STUB(glFramebufferTextureLayerEXT, _gloffset_FramebufferTextureLayerEXT)
GL_STUB(glProvokingVertexEXT, _gloffset_ProvokingVertexEXT)
- GL_STUB(gl_dispatch_stub_785, _gloffset_GetTexParameterPointervAPPLE)
- HIDDEN(gl_dispatch_stub_785)
- GL_STUB(gl_dispatch_stub_786, _gloffset_TextureRangeAPPLE)
- HIDDEN(gl_dispatch_stub_786)
- GL_STUB(gl_dispatch_stub_787, _gloffset_StencilFuncSeparateATI)
- HIDDEN(gl_dispatch_stub_787)
- GL_STUB(gl_dispatch_stub_788, _gloffset_ProgramEnvParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_788, _gloffset_GetTexParameterPointervAPPLE)
HIDDEN(gl_dispatch_stub_788)
- GL_STUB(gl_dispatch_stub_789, _gloffset_ProgramLocalParameters4fvEXT)
+ GL_STUB(gl_dispatch_stub_789, _gloffset_TextureRangeAPPLE)
HIDDEN(gl_dispatch_stub_789)
- GL_STUB(gl_dispatch_stub_790, _gloffset_GetQueryObjecti64vEXT)
+ GL_STUB(gl_dispatch_stub_790, _gloffset_StencilFuncSeparateATI)
HIDDEN(gl_dispatch_stub_790)
- GL_STUB(gl_dispatch_stub_791, _gloffset_GetQueryObjectui64vEXT)
+ GL_STUB(gl_dispatch_stub_791, _gloffset_ProgramEnvParameters4fvEXT)
HIDDEN(gl_dispatch_stub_791)
+ GL_STUB(gl_dispatch_stub_792, _gloffset_ProgramLocalParameters4fvEXT)
+ HIDDEN(gl_dispatch_stub_792)
+ GL_STUB(gl_dispatch_stub_793, _gloffset_GetQueryObjecti64vEXT)
+ HIDDEN(gl_dispatch_stub_793)
+ GL_STUB(gl_dispatch_stub_794, _gloffset_GetQueryObjectui64vEXT)
+ HIDDEN(gl_dispatch_stub_794)
GL_STUB_ALIAS(glArrayElementEXT, glArrayElement)
GL_STUB_ALIAS(glBindTextureEXT, glBindTexture)
GL_STUB_ALIAS(glDrawArraysEXT, glDrawArrays)