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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
commit1a82d9648b3db780e58e4966924157542d148c58 (patch)
treeff2df9236856e1b13c3f38622d297008a1cbbd95 /src/mesa/state_tracker/st_atom.c
parent8f76459f62aaf6f3a130e9be75aa7fe565406d28 (diff)
gallium: fix some render to texture bugs
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
Diffstat (limited to 'src/mesa/state_tracker/st_atom.c')
-rw-r--r--src/mesa/state_tracker/st_atom.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom.c b/src/mesa/state_tracker/st_atom.c
index 18063adc79..ecfd117918 100644
--- a/src/mesa/state_tracker/st_atom.c
+++ b/src/mesa/state_tracker/st_atom.c
@@ -45,10 +45,10 @@
*/
static const struct st_tracked_state *atoms[] =
{
- &st_update_framebuffer,
&st_update_depth_stencil_alpha,
&st_update_clip,
+ &st_finalize_textures,
&st_update_shader,
&st_update_rasterizer,
@@ -58,6 +58,7 @@ static const struct st_tracked_state *atoms[] =
&st_update_blend,
&st_update_sampler,
&st_update_texture,
+ &st_update_framebuffer,
&st_update_vs_constants,
&st_update_fs_constants,
&st_update_pixel_transfer