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authorBrian <brian.paul@tungstengraphics.com>2007-09-25 14:29:11 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-09-25 14:29:11 -0600
commit40c543eb71368c646259afb87d5c76551f6b45b7 (patch)
tree1e0c89610cc347607580fb4044e08bb0a060739e /src/mesa/state_tracker/st_atom.h
parentf9ed2fdaace0d4d7f091a4423a8638945e920b0d (diff)
Translate mesa vertex/fragment programs to TGSI programs at same time to do proper linking.
Previously, programs were translated independently during validation. The problem is the translation to TGSI format, which packs shader input/outputs into continuous slots, depends on which vertex program is being paired with which fragment shader. Now, we look at the outputs of the vertex program in conjunction with the inputs of the fragment shader to be sure the attributes match up correctly. The new 'linked_program_pair' class keeps track of the associations between vertex and fragment shaders. It's also the place where the TGSI tokens are kept since they're no longer per-program state but per-linkage. Still a few loose ends, like implementing some kind of hash/lookup table for linked_program_pairs.
Diffstat (limited to 'src/mesa/state_tracker/st_atom.h')
-rw-r--r--src/mesa/state_tracker/st_atom.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom.h b/src/mesa/state_tracker/st_atom.h
index 6710c1a269..94cb7bee7a 100644
--- a/src/mesa/state_tracker/st_atom.h
+++ b/src/mesa/state_tracker/st_atom.h
@@ -49,8 +49,7 @@ const struct st_tracked_state st_update_clip;
const struct st_tracked_state st_update_clear_color;
const struct st_tracked_state st_update_depth_stencil;
const struct st_tracked_state st_update_tnl;
-const struct st_tracked_state st_update_fs;
-const struct st_tracked_state st_update_vs;
+const struct st_tracked_state st_update_shader;
const struct st_tracked_state st_update_rasterizer;
const struct st_tracked_state st_update_polygon_stipple;
const struct st_tracked_state st_update_viewport;