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authorRoland Scheidegger <sroland@vmware.com>2009-12-23 20:44:06 +0100
committerRoland Scheidegger <sroland@vmware.com>2009-12-23 20:44:06 +0100
commitf44b0ff84338c2184ef4f2cbb752bf62f4fff1fc (patch)
treef87fc088544f9d746b4784efd06aa162ece4fa61 /src/mesa/state_tracker/st_atom_constbuf.c
parentbeb712ee9adf693f02e5d867344817176189d385 (diff)
gallium: adapt state trackers etc. to pipe_constant_buffer removal
Diffstat (limited to 'src/mesa/state_tracker/st_atom_constbuf.c')
-rw-r--r--src/mesa/state_tracker/st_atom_constbuf.c12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_atom_constbuf.c b/src/mesa/state_tracker/st_atom_constbuf.c
index 77153889b6..d70cf877e8 100644
--- a/src/mesa/state_tracker/st_atom_constbuf.c
+++ b/src/mesa/state_tracker/st_atom_constbuf.c
@@ -57,7 +57,7 @@ void st_upload_constants( struct st_context *st,
unsigned shader_type)
{
struct pipe_context *pipe = st->pipe;
- struct pipe_constant_buffer *cbuf = &st->state.constants[shader_type];
+ struct pipe_buffer **cbuf = &st->state.constants[shader_type];
assert(shader_type == PIPE_SHADER_VERTEX ||
shader_type == PIPE_SHADER_FRAGMENT);
@@ -71,8 +71,8 @@ void st_upload_constants( struct st_context *st,
/* We always need to get a new buffer, to keep the drivers simple and
* avoid gratuitous rendering synchronization.
*/
- pipe_buffer_reference(&cbuf->buffer, NULL );
- cbuf->buffer = pipe_buffer_create(pipe->screen, 16,
+ pipe_buffer_reference(cbuf, NULL );
+ *cbuf = pipe_buffer_create(pipe->screen, 16,
PIPE_BUFFER_USAGE_CONSTANT,
paramBytes );
@@ -84,12 +84,12 @@ void st_upload_constants( struct st_context *st,
}
/* load Mesa constants into the constant buffer */
- if (cbuf->buffer)
- st_no_flush_pipe_buffer_write(st, cbuf->buffer,
+ if (cbuf)
+ st_no_flush_pipe_buffer_write(st, *cbuf,
0, paramBytes,
params->ParameterValues);
- st->pipe->set_constant_buffer(st->pipe, shader_type, 0, cbuf);
+ st->pipe->set_constant_buffer(st->pipe, shader_type, 0, *cbuf);
}
else {
st->constants.tracked_state[shader_type].dirty.mesa = 0x0;