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authorMichel Dänzer <daenzer@vmware.com>2009-02-05 19:41:18 +0100
committerMichel Dänzer <daenzer@vmware.com>2009-02-05 19:41:18 +0100
commit4617981ec72f7985941bee4b03c534d97ff96bc6 (patch)
treec3c8fb33499227cf4e3e905b3c04ff6599666663 /src/mesa/state_tracker/st_atom_pixeltransfer.c
parente0c3b4970da052308bf7b4e5cbe9186a4b8321db (diff)
gallium: No longer allow CPU mapping surfaces directly.
Instead, a new pipe_transfer object has to be created and mapped for transferring data between the CPU and a texture. This gives the driver more flexibility for textures in address spaces that aren't CPU accessible. This is a first pass; softpipe/xlib builds and runs glxgears, but it only shows a black window. Looks like something's off related to the Z buffer, so the depth test always fails.
Diffstat (limited to 'src/mesa/state_tracker/st_atom_pixeltransfer.c')
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index a357b71677..ce872458e3 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -140,7 +140,7 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
{
struct pipe_context *pipe = ctx->st->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_surface *surface;
+ struct pipe_transfer *transfer;
const GLuint rSize = ctx->PixelMaps.RtoR.Size;
const GLuint gSize = ctx->PixelMaps.GtoG.Size;
const GLuint bSize = ctx->PixelMaps.BtoB.Size;
@@ -149,10 +149,9 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
uint *dest;
uint i, j;
- surface = screen->get_tex_surface(screen, pt, 0, 0, 0,
- PIPE_BUFFER_USAGE_CPU_WRITE);
- dest = (uint *) screen->surface_map(screen, surface,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ transfer = screen->get_tex_transfer(screen, pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize);
+ dest = (uint *) screen->transfer_map(screen, transfer);
/* Pack four 1D maps into a 2D texture:
* R map is placed horizontally, indexed by S, in channel 0
@@ -171,8 +170,8 @@ load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
}
}
- screen->surface_unmap(screen, surface);
- pipe_surface_reference(&surface, NULL);
+ screen->transfer_unmap(screen, transfer);
+ screen->tex_transfer_release(screen, &transfer);
}