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| author | Chad Versace <chad.versace@intel.com> | 2011-01-11 18:13:26 -0800 |
|---|---|---|
| committer | Chad Versace <chad.versace@intel.com> | 2011-01-17 09:41:25 -0800 |
| commit | 8faaa4a672c1062e486eda2525287715b554342d (patch) | |
| tree | 3d41f2dd1efb79c9db09f476aaee1a0e39a41f5b /src/mesa/state_tracker/st_atom_shader.c | |
| parent | 605aacc67d73db0926e0046a90a07fcd93a2d613 (diff) | |
glsl: Check that interpolation quals only apply to vertex ins and fragment outs
The check is performed only in GLSL versions >= 1.30.
Fixes the following Piglit tests:
* spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag
* spec/glsl-1.30/compiler/interpolation-qualifiers/vs-smooth-01.vert
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
0 files changed, 0 insertions, 0 deletions
