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authorKeith Whitwell <keithw@vmware.com>2009-03-13 16:22:35 +0000
committerKeith Whitwell <keithw@vmware.com>2009-03-13 16:24:22 +0000
commitfa0f48504a32642d688d4b81f62eea54c693b23f (patch)
tree609b5def4528f347a2d531308eb95d3e08fcc14a /src/mesa/state_tracker/st_atom_shader.c
parentb3be1651f4a45660b447881f7c61c03a1b24302a (diff)
gallium: no need to keep a copy of shader tokens in state tracker
Any driver who needs a copy of the shader tokens must organize to do so itself. This has been the case for a long time, but there was still defensive code in the state tracker, which is now removed. Any bugs resulting from this need to be fixed in the offending driver...
Diffstat (limited to 'src/mesa/state_tracker/st_atom_shader.c')
-rw-r--r--src/mesa/state_tracker/st_atom_shader.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/state_tracker/st_atom_shader.c b/src/mesa/state_tracker/st_atom_shader.c
index 486582fce8..fc1ff5be04 100644
--- a/src/mesa/state_tracker/st_atom_shader.c
+++ b/src/mesa/state_tracker/st_atom_shader.c
@@ -307,14 +307,9 @@ st_free_translated_vertex_programs(struct st_context *st,
static void *
get_passthrough_fs(struct st_context *st)
{
- struct pipe_shader_state shader;
-
if (!st->passthrough_fs) {
st->passthrough_fs =
- util_make_fragment_passthrough_shader(st->pipe, &shader);
-#if 0 /* We actually need to keep the tokens around at this time */
- util_free_shader(&shader);
-#endif
+ util_make_fragment_passthrough_shader(st->pipe);
}
return st->passthrough_fs;