diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-04-27 18:04:50 +1000 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-04-27 18:04:50 +1000 |
commit | 0cca90cea1dbe1a76dbf9ac1985c3676ec460b0a (patch) | |
tree | 6e496a5d77d13a9f1679006c3c5334e0b8d889f4 /src/mesa/state_tracker/st_atom_texture.c | |
parent | 7342688286cc3b7c938af2dfeac22df4fa8c8464 (diff) | |
parent | a8e39b6f5a1fedf2f8719e1adb8802ebbfc09688 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index 01c07dc26d..d15da5895a 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -38,6 +38,23 @@ #include "st_cb_texture.h" #include "pipe/p_context.h" #include "pipe/p_inlines.h" +#include "cso_cache/cso_context.h" +#include "util/u_simple_shaders.h" + + +static void * +get_passthrough_fs(struct st_context *st) +{ + struct pipe_shader_state shader; + + if (!st->passthrough_fs) { + st->passthrough_fs = + util_make_fragment_passthrough_shader(st->pipe, &shader); + free((void *) shader.tokens); + } + + return st->passthrough_fs; +} /** @@ -49,6 +66,7 @@ update_textures(struct st_context *st) { struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; GLuint su; + GLboolean missing_textures = GL_FALSE; st->state.num_textures = 0; @@ -67,6 +85,7 @@ update_textures(struct st_context *st) retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush); if (!retval) { /* out of mem */ + missing_textures = GL_TRUE; continue; } @@ -79,8 +98,15 @@ update_textures(struct st_context *st) pipe_texture_reference(&st->state.sampler_texture[su], pt); } - st->pipe->set_sampler_textures(st->pipe, st->state.num_textures, - st->state.sampler_texture); + cso_set_sampler_textures(st->cso_context, + st->state.num_textures, + st->state.sampler_texture); + + if (missing_textures) { + /* use a pass-through frag shader that uses no textures */ + void *fs = get_passthrough_fs(st); + cso_set_fragment_shader_handle(st->cso_context, fs); + } } |