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| author | Brian Paul <brianp@vmware.com> | 2009-09-10 14:11:36 -0600 |
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2009-09-10 14:11:41 -0600 |
| commit | 988db641195819c948249a1bb2d59f13577a482f (patch) | |
| tree | d624f15ac8d7797860ce17b1625bb32e817f8ae8 /src/mesa/state_tracker/st_atom_texture.c | |
| parent | 79a3e298c5396df416f655e44a7cad2de6b40aef (diff) | |
softpipe: set dirty_render_cache in softpipe_clear()
This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right
after a glClear(). The check-for-flush test was failing because we
didn't set the dirty_render_cache flag in softpipe_clear(). So we saw
stale data when we mapped the stencil buffer.
Diffstat (limited to 'src/mesa/state_tracker/st_atom_texture.c')
0 files changed, 0 insertions, 0 deletions
