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authorBrian Paul <brianp@vmware.com>2009-04-09 14:48:21 -0600
committerBrian Paul <brianp@vmware.com>2009-04-09 15:02:47 -0600
commitf12201567463c7aeb9b76c32f000d577a82e7f92 (patch)
tree03ef21a3adc29833e6c811824d9178a9007493be /src/mesa/state_tracker/st_cb_bitmap.c
parent1ad2484f03cbe9ae6bd4ebe50d6894e570d65952 (diff)
st: remove comp_byte parameter to st_texture_create()
We can determine if the texture is compressed by checking the format.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.c')
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 2d547dd072..3b2ad00f5c 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -330,7 +330,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
* Create texture to hold bitmap pattern.
*/
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, ctx->st->bitmap.tex_format,
- 0, width, height, 1, 0,
+ 0, width, height, 1,
PIPE_TEXTURE_USAGE_SAMPLER);
if (!pt) {
_mesa_unmap_bitmap_pbo(ctx, unpack);
@@ -579,8 +579,7 @@ reset_cache(struct st_context *st)
cache->texture = st_texture_create(st, PIPE_TEXTURE_2D,
st->bitmap.tex_format, 0,
BITMAP_CACHE_WIDTH, BITMAP_CACHE_HEIGHT,
- 1, 0,
- PIPE_TEXTURE_USAGE_SAMPLER);
+ 1, PIPE_TEXTURE_USAGE_SAMPLER);
/* Map the texture transfer.
* Subsequent glBitmap calls will write into the texture image.