diff options
author | Keith Whitwell <keith@tungstengraphics.com> | 2008-12-12 16:46:34 +0000 |
---|---|---|
committer | Keith Whitwell <keith@tungstengraphics.com> | 2008-12-12 16:57:39 +0000 |
commit | d2c2e9316d043ab584794a3524f22776deb4c777 (patch) | |
tree | 1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/mesa/state_tracker/st_cb_bitmap.h | |
parent | eb20e2984e51e632ef1a51620db7aca3eb89dafa (diff) |
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple
frames, and potentially reusing it in subsequent frames. Unfortunately that
would force us into syncrhonous rendering as the buffer manager would be
forced to wait for the previous rendering to complete prior to allowing the
map.
This resolves that issue, but requires the state tracker to issue a few new
flush() calls at the end of each frame.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_bitmap.h')
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.h | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h index aae11d34c9..81cf61981d 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.h +++ b/src/mesa/state_tracker/st_cb_bitmap.h @@ -42,5 +42,11 @@ st_destroy_bitmap(struct st_context *st); extern void st_flush_bitmap_cache(struct st_context *st); +/* Flush bitmap cache and release vertex buffer. Needed at end of + * frame to avoid synchronous rendering. + */ +extern void +st_flush_bitmap(struct st_context *st); + #endif /* ST_CB_BITMAP_H */ |