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authorBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-08-16 13:33:43 -0600
commitde653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch)
treec46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/state_tracker/st_cb_clear.c
parentebe510766927315ec6dcd846a980cb851b5331d4 (diff)
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index 2f7ade73e4..3777c53d48 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -278,7 +278,7 @@ clear_with_quad(GLcontext *ctx,
/* fragment shader state: color pass-through program */
{
static struct st_fragment_program *stfp = NULL;
- struct pipe_fs_state fs;
+ struct pipe_shader_state fs;
if (!stfp) {
stfp = make_color_shader(st);
}