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author | Brian <brian.paul@tungstengraphics.com> | 2007-08-16 13:33:43 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-08-16 13:33:43 -0600 |
commit | de653b4c9bddcec46f3ddf411ec082dd178d7b38 (patch) | |
tree | c46350dc671e6bfc32c7a0f3df45b4d0d82c6661 /src/mesa/state_tracker/st_cb_clear.c | |
parent | ebe510766927315ec6dcd846a980cb851b5331d4 (diff) |
Begin added vertex shader state/support.
Renamed pipe_fs_state to pipe_shader_state since it can be used for both
vertex and fragment shader info.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 2f7ade73e4..3777c53d48 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -278,7 +278,7 @@ clear_with_quad(GLcontext *ctx, /* fragment shader state: color pass-through program */ { static struct st_fragment_program *stfp = NULL; - struct pipe_fs_state fs; + struct pipe_shader_state fs; if (!stfp) { stfp = make_color_shader(st); } |