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authorMichel Dänzer <daenzer@vmware.com>2009-04-04 19:01:51 +0200
committerMichel Dänzer <daenzer@vmware.com>2009-04-04 19:01:51 +0200
commiteb168e26aa63f11a47d70c4555cae30691a2cd57 (patch)
tree8dcde608f562fc781027b4e0e21263f9f295e70e /src/mesa/state_tracker/st_cb_clear.c
parentba14b043bc1ab87e8e5e46e6e909a8def9535028 (diff)
gallium: Clean up driver clear() interface.
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c183
1 files changed, 64 insertions, 119 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bec32db050..5bdc6a1330 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -2,6 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
+ * Copyright 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -29,6 +30,7 @@
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* Brian Paul
+ * Michel Dänzer
*/
#include "main/glheader.h"
@@ -373,101 +375,6 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
-static void
-clear_color_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
-
- if (!strb->surface)
- return;
-
- if (check_clear_color_with_quad( ctx, rb )) {
- /* masking or scissoring */
- clear_with_quad(ctx, GL_TRUE, GL_FALSE, GL_FALSE);
- }
- else {
- /* clear whole buffer w/out masking */
- uint clearValue;
- /* NOTE: we always pass the clear color as PIPE_FORMAT_A8R8G8B8_UNORM
- * at this time!
- */
- util_pack_color(ctx->Color.ClearColor, PIPE_FORMAT_A8R8G8B8_UNORM, &clearValue);
- ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
- }
-}
-
-
-static void
-clear_depth_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
-
- if (!strb->surface)
- return;
-
- if (check_clear_depth_with_quad(ctx, rb)) {
- /* scissoring or we have a combined depth/stencil buffer */
- clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_FALSE);
- }
- else {
- /* simple clear of whole buffer */
- uint clearValue = util_pack_z(strb->surface->format, ctx->Depth.Clear);
- ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
- }
-}
-
-
-static void
-clear_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
-
- if (!strb->surface)
- return;
-
- if (check_clear_stencil_with_quad(ctx, rb)) {
- /* masking or scissoring or combined depth/stencil buffer */
- clear_with_quad(ctx, GL_FALSE, GL_FALSE, GL_TRUE);
- }
- else {
- /* simple clear of whole buffer */
- GLuint clearValue = ctx->Stencil.Clear;
-
- switch (strb->surface->format) {
- case PIPE_FORMAT_S8Z24_UNORM:
- clearValue <<= 24;
- break;
- default:
- ; /* no-op, stencil value is in least significant bits */
- }
-
- ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
- }
-}
-
-
-static void
-clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
-{
- struct st_renderbuffer *strb = st_renderbuffer(rb);
-
- if (!strb->surface)
- return;
-
- if (check_clear_depth_stencil_with_quad(ctx, rb)) {
- /* masking or scissoring */
- clear_with_quad(ctx, GL_FALSE, GL_TRUE, GL_TRUE);
- }
- else {
- /* clear whole buffer w/out masking */
- GLuint clearValue = util_pack_z_stencil(strb->surface->format,
- ctx->Depth.Clear,
- ctx->Stencil.Clear);
- ctx->st->pipe->clear(ctx->st->pipe, strb->surface, clearValue);
- }
-}
-
-
void st_flush_clear( struct st_context *st )
{
/* Release vertex buffer to avoid synchronous rendering if we were
@@ -493,51 +400,89 @@ static void st_clear(GLcontext *ctx, GLbitfield mask)
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *stencilRb
= ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
- GLbitfield cmask = mask & BUFFER_BITS_COLOR;
+ GLbitfield quad_buffers = 0;
+ GLbitfield clear_buffers = 0;
+ GLuint i;
- /* This makes sure the softpipe has the latest scissor, etc values */
+ /* This makes sure the pipe has the latest scissor, etc values */
st_validate_state( st );
- /*
- * XXX TO-DO:
- * If we're going to use clear_with_quad() for any reason, use it to
- * clear as many other buffers as possible.
- * As it is now, we sometimes call clear_with_quad() three times to clear
- * color/depth/stencil individually...
- */
+ if (mask & BUFFER_BITS_COLOR) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ GLuint b = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
- if (cmask) {
- GLuint b;
- for (b = 0; cmask; b++) {
- if (cmask & (1 << b)) {
+ if (mask & (1 << b)) {
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[b].Renderbuffer;
+ struct st_renderbuffer *strb;
+
assert(rb);
- clear_color_buffer(ctx, rb);
- cmask &= ~(1 << b); /* turn off bit */
+
+ strb = st_renderbuffer(rb);
+
+ if (!strb->surface)
+ continue;
+
+ if (check_clear_color_with_quad( ctx, rb ))
+ quad_buffers |= PIPE_CLEAR_COLOR;
+ else
+ clear_buffers |= PIPE_CLEAR_COLOR;
}
- assert(b < BUFFER_COUNT);
}
}
- if (mask & BUFFER_BIT_ACCUM) {
- st_clear_accum_buffer(ctx,
- ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
- }
-
if ((mask & BUFFER_BITS_DS) == BUFFER_BITS_DS && depthRb == stencilRb) {
/* clearing combined depth + stencil */
- clear_depth_stencil_buffer(ctx, depthRb);
+ struct st_renderbuffer *strb = st_renderbuffer(depthRb);
+
+ if (strb->surface) {
+ if (check_clear_depth_stencil_with_quad(ctx, depthRb))
+ quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ else
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ }
}
else {
/* separate depth/stencil clears */
if (mask & BUFFER_BIT_DEPTH) {
- clear_depth_buffer(ctx, depthRb);
+ struct st_renderbuffer *strb = st_renderbuffer(depthRb);
+
+ if (strb->surface) {
+ if (check_clear_depth_with_quad(ctx, depthRb))
+ quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ else
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ }
}
if (mask & BUFFER_BIT_STENCIL) {
- clear_stencil_buffer(ctx, stencilRb);
+ struct st_renderbuffer *strb = st_renderbuffer(stencilRb);
+
+ if (strb->surface) {
+ if (check_clear_stencil_with_quad(ctx, stencilRb))
+ quad_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ else
+ clear_buffers |= PIPE_CLEAR_DEPTHSTENCIL;
+ }
}
}
+
+ /*
+ * If we're going to use clear_with_quad() for any reason, use it for
+ * everything possible.
+ */
+ if (quad_buffers) {
+ quad_buffers |= clear_buffers;
+ clear_with_quad(ctx,
+ quad_buffers & PIPE_CLEAR_COLOR,
+ mask & BUFFER_BIT_DEPTH,
+ mask & BUFFER_BIT_STENCIL);
+ } else if (clear_buffers)
+ ctx->st->pipe->clear(ctx->st->pipe, clear_buffers, ctx->Color.ClearColor,
+ ctx->Depth.Clear, ctx->Stencil.Clear);
+
+ if (mask & BUFFER_BIT_ACCUM)
+ st_clear_accum_buffer(ctx,
+ ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer);
}