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authorBrian Paul <brianp@vmware.com>2010-03-24 08:16:25 -0600
committerBrian Paul <brianp@vmware.com>2010-03-24 08:16:27 -0600
commitf66d70b930e2a5026b0d6d7bdb047a2a78a10d7a (patch)
treebec8d56c5d8d23428af8123006a64e4159709b45 /src/mesa/state_tracker/st_cb_clear.c
parent99386921e778271c9b3edf90123ab6319e23fc95 (diff)
st/mesa: return GL_TRUE/GL_FALSE if return type is GLboolean
Just to be consistent.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_clear.c')
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index de86062fc4..27775059fa 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -316,15 +316,15 @@ check_clear_color_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (!ctx->Color.ColorMask[0][0] ||
!ctx->Color.ColorMask[0][1] ||
!ctx->Color.ColorMask[0][2] ||
!ctx->Color.ColorMask[0][3])
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -344,12 +344,12 @@ check_clear_depth_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (maskStencil)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -367,13 +367,13 @@ check_clear_depth_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
if (isDS &&
ctx->DrawBuffer->Visual.stencilBits > 0)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -394,14 +394,14 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
rb->Format == MESA_FORMAT_S8_Z24);
if (maskStencil)
- return TRUE;
+ return GL_TRUE;
if (ctx->Scissor.Enabled &&
(ctx->Scissor.X != 0 ||
ctx->Scissor.Y != 0 ||
ctx->Scissor.Width < rb->Width ||
ctx->Scissor.Height < rb->Height))
- return TRUE;
+ return GL_TRUE;
/* This is correct, but it is necessary to look at the depth clear
* value held in the surface when it comes time to issue the clear,
@@ -410,9 +410,9 @@ check_clear_stencil_with_quad(GLcontext *ctx, struct gl_renderbuffer *rb)
*/
if (isDS &&
ctx->DrawBuffer->Visual.depthBits > 0)
- return TRUE;
+ return GL_TRUE;
- return FALSE;
+ return GL_FALSE;
}
@@ -430,8 +430,6 @@ void st_flush_clear( struct st_context *st )
/**
* Called via ctx->Driver.Clear()
- * XXX: doesn't pick up the differences between front/back/left/right
- * clears. Need to sort that out...
*/
static void st_clear(GLcontext *ctx, GLbitfield mask)
{