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authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-20 13:38:45 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-20 13:38:45 -0600
commit5c431c22227fdc552b34a5feabf1d339dcfe9848 (patch)
tree9623ccf1c0d5e4c0518626a497afdfce63de95ed /src/mesa/state_tracker/st_cb_drawpixels.c
parent21e614eabc5e6a502504f307f3710b4dd0417923 (diff)
gallium: clean-up glDraw/CopyPixels shaders when destroying context
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.c')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c39
1 files changed, 27 insertions, 12 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 56b949cf96..fbbe8d2d64 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -164,14 +164,16 @@ static struct st_fragment_program *
make_fragment_shader_z(struct st_context *st)
{
GLcontext *ctx = st->ctx;
- /* only make programs once and re-use */
- static struct st_fragment_program *stfp = NULL;
struct gl_program *p;
GLuint ic = 0;
- if (stfp)
- return stfp;
+ if (st->drawpix.z_shader) {
+ return st->drawpix.z_shader;
+ }
+ /*
+ * Create shader now
+ */
p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
if (!p)
return NULL;
@@ -213,10 +215,10 @@ make_fragment_shader_z(struct st_context *st)
p->OutputsWritten = (1 << FRAG_RESULT_COLR) | (1 << FRAG_RESULT_DEPR);
p->SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
- stfp = (struct st_fragment_program *) p;
- st_translate_fragment_program(st, stfp, NULL);
+ st->drawpix.z_shader = (struct st_fragment_program *) p;
+ st_translate_fragment_program(st, st->drawpix.z_shader, NULL);
- return stfp;
+ return st->drawpix.z_shader;
}
@@ -228,16 +230,17 @@ make_fragment_shader_z(struct st_context *st)
static struct st_vertex_program *
st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
{
- /* only make programs once and re-use */
- static struct st_vertex_program *progs[2] = { NULL, NULL };
GLcontext *ctx = st->ctx;
struct st_vertex_program *stvp;
struct gl_program *p;
GLuint ic = 0;
- if (progs[passColor])
- return progs[passColor];
+ if (st->drawpix.vert_shaders[passColor])
+ return st->drawpix.vert_shaders[passColor];
+ /*
+ * Create shader now
+ */
p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0);
if (!p)
return NULL;
@@ -293,7 +296,7 @@ st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor)
stvp = (struct st_vertex_program *) p;
st_translate_vertex_program(st, stvp, NULL);
- progs[passColor] = stvp;
+ st->drawpix.vert_shaders[passColor] = stvp;
return stvp;
}
@@ -1042,3 +1045,15 @@ void st_init_drawpixels_functions(struct dd_function_table *functions)
functions->DrawPixels = st_DrawPixels;
functions->CopyPixels = st_CopyPixels;
}
+
+
+void
+st_destroy_drawpix(struct st_context *st)
+{
+ st_reference_fragprog(st, &st->drawpix.z_shader, NULL);
+ st_reference_fragprog(st, &st->pixel_xfer.combined_prog, NULL);
+ st_reference_vertprog(st, &st->drawpix.vert_shaders[0], NULL);
+ st_reference_vertprog(st, &st->drawpix.vert_shaders[1], NULL);
+}
+
+