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authorBrian <brian.paul@tungstengraphics.com>2008-03-20 14:50:17 -0600
committerBrian <brian.paul@tungstengraphics.com>2008-03-20 15:04:08 -0600
commitf6cd3778c54c0329c3f497a7368a158087d653d3 (patch)
tree3bbbcc758206571c4f5dab149dfaee4eca87c995 /src/mesa/state_tracker/st_cb_drawpixels.h
parent3ece9ace540447c4f0d340a6f9f27980b54f83fb (diff)
gallium: glBitmap code now separe from glDraw/CopyPixels code
Also, glBitmap now re-uses the vertex buffer to avoid frequent allocations/ deallocations. And, use u_simple_shaders utility code.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_drawpixels.h')
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.h b/src/mesa/state_tracker/st_cb_drawpixels.h
index b8b906f06b..71ba487020 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.h
+++ b/src/mesa/state_tracker/st_cb_drawpixels.h
@@ -30,10 +30,6 @@
#define ST_CB_DRAWPIXELS_H
-extern struct st_vertex_program *
-st_make_passthrough_vertex_shader(struct st_context *st, GLboolean passColor);
-
-
extern void st_init_drawpixels_functions(struct dd_function_table *functions);