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authorBrian Paul <brianp@vmware.com>2011-01-22 18:28:20 -0700
committerBrian Paul <brianp@vmware.com>2011-01-22 18:33:35 -0700
commit9d380f487a4f2628594821a4fed5fe587ce52031 (patch)
tree6128e468224eac1a19b2efec191332303b58261a /src/mesa/state_tracker/st_cb_fbo.c
parent4c9ad084c1f54d83b4f27ce2b4cec23b6c7371c8 (diff)
st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
Before, we were converting between linear/sRGB in glReadPixels, glDrawPixels, glAccum, etc if the renderbuffer was an sRGB texture. Those all need to operate on pixel values as-is without conversion. Also, when setting up render-to-texture, if the texture is sRGB the pipe_surface view must be linear RGB. This will change when we support GL_ARB_framebuffer_sRGB. This fixes http://bugs.freedesktop.org/show_bug.cgi?id=33353
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 0c7641f862..52464707ea 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -390,7 +390,7 @@ st_render_texture(struct gl_context *ctx,
/* new surface for rendering into the texture */
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
- surf_tmpl.format = strb->texture->format;
+ surf_tmpl.format = util_format_linear(strb->texture->format);
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = strb->rtt_level;
surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;