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authorBrian <brian.paul@tungstengraphics.com>2007-10-26 10:45:42 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-26 10:45:42 -0600
commite4f6f0ec02133e9297c3f2db787dee14bf0ae6e1 (patch)
treea5706d83a96964b2cf63cd66ca25ed63641b4a56 /src/mesa/state_tracker/st_cb_fbo.c
parentf7be1b419aab80c4e011183611964eb4d7c023c2 (diff)
surface_alloc() is now a winsys function.
This allows surfaces to be allocated without a rendering context. A few loose ends to resolve, but in working condition.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.c')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index f22132b3cf..160edc4274 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -84,7 +84,7 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
cpp = info->size;
if (!strb->surface) {
- strb->surface = pipe->surface_alloc(pipe, pipeFormat);
+ strb->surface = pipe->winsys->surface_alloc(pipe->winsys, pipeFormat);
assert(strb->surface);
if (!strb->surface)
return GL_FALSE;