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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-07 16:44:33 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-05-07 16:44:33 -0600 |
commit | 1a82d9648b3db780e58e4966924157542d148c58 (patch) | |
tree | ff2df9236856e1b13c3f38622d297008a1cbbd95 /src/mesa/state_tracker/st_cb_fbo.h | |
parent | 8f76459f62aaf6f3a130e9be75aa7fe565406d28 (diff) |
gallium: fix some render to texture bugs
Before, we were sometimes rendering into a stale texture because
st_finalize_texture() would discard the old texture and create a new one.
Moved st_update_framebuffer atom after texture validation so that we
can create a new renderbuffer surface if the texture changes.
Also, split texture validation into two parts: finalize_textures and
update_textures. Do finalize_textures first to avoid getting into the
situtation where we're doing a pipe->surface_copy() mid-way through
state validation.
Some debug code still in place, but disabled...
Diffstat (limited to 'src/mesa/state_tracker/st_cb_fbo.h')
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.h b/src/mesa/state_tracker/st_cb_fbo.h index f9cec91314..87b0734a0c 100644 --- a/src/mesa/state_tracker/st_cb_fbo.h +++ b/src/mesa/state_tracker/st_cb_fbo.h @@ -44,6 +44,9 @@ struct st_renderbuffer struct pipe_texture *texture; struct pipe_surface *surface; /* temporary view into texture */ enum pipe_format format; /** preferred format, or PIPE_FORMAT_NONE */ + + struct st_texture_object *rtt; /**< GL render to texture's texture */ + int rtt_level, rtt_face, rtt_slice; }; |