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authorBrian Paul <brianp@vmware.com>2011-01-22 18:28:20 -0700
committerBrian Paul <brianp@vmware.com>2011-01-22 18:33:35 -0700
commit9d380f487a4f2628594821a4fed5fe587ce52031 (patch)
tree6128e468224eac1a19b2efec191332303b58261a /src/mesa/state_tracker/st_cb_texture.c
parent4c9ad084c1f54d83b4f27ce2b4cec23b6c7371c8 (diff)
st/mesa: ensure that all pixel paths operation on linear RGB data, not sRGB
Before, we were converting between linear/sRGB in glReadPixels, glDrawPixels, glAccum, etc if the renderbuffer was an sRGB texture. Those all need to operate on pixel values as-is without conversion. Also, when setting up render-to-texture, if the texture is sRGB the pipe_surface view must be linear RGB. This will change when we support GL_ARB_framebuffer_sRGB. This fixes http://bugs.freedesktop.org/show_bug.cgi?id=33353
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.c')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 09a10ba581..795910734b 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -918,6 +918,7 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
else {
/* format translation via floats */
GLuint row;
+ enum pipe_format format = util_format_linear(dst_texture->format);
for (row = 0; row < height; row++) {
const GLbitfield transferOps = 0x0; /* bypassed for glGetTexImage() */
GLfloat rgba[4 * MAX_WIDTH];
@@ -928,7 +929,8 @@ decompress_with_blit(struct gl_context * ctx, GLenum target, GLint level,
debug_printf("%s: fallback format translation\n", __FUNCTION__);
/* get float[4] rgba row from surface */
- pipe_get_tile_rgba(pipe, tex_xfer, 0, row, width, 1, rgba);
+ pipe_get_tile_rgba_format(pipe, tex_xfer, 0, row, width, 1,
+ format, rgba);
_mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format,
type, dest, &ctx->Pack, transferOps);
@@ -1387,7 +1389,9 @@ fallback_copy_texsubimage(struct gl_context *ctx, GLenum target, GLint level,
/* XXX this usually involves a lot of int/float conversion.
* try to avoid that someday.
*/
- pipe_get_tile_rgba(pipe, src_trans, 0, 0, width, height, tempSrc);
+ pipe_get_tile_rgba_format(pipe, src_trans, 0, 0, width, height,
+ util_format_linear(strb->texture->format),
+ tempSrc);
/* Store into texture memory.
* Note that this does some special things such as pixel transfer