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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-14 15:38:09 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-14 15:44:28 -0600
commit8f6d9e12be0be086ca2aab0b56dff8d2181addd9 (patch)
tree5f9b28a792eed3a01d00d1577617c97c40095bfd /src/mesa/state_tracker/st_cb_texture.h
parent6c46b49d12b33b04546bee137f75ca7649e9a4ef (diff)
gallium: use a default texture in update_textures(), update_samplers() when needed
The default texture is used when the current fragment shader has texture sample instructions but the user has not provided/bound a texture.
Diffstat (limited to 'src/mesa/state_tracker/st_cb_texture.h')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.h b/src/mesa/state_tracker/st_cb_texture.h
index 843745fcd6..f1fe0339cd 100644
--- a/src/mesa/state_tracker/st_cb_texture.h
+++ b/src/mesa/state_tracker/st_cb_texture.h
@@ -37,6 +37,10 @@ st_finalize_texture(GLcontext *ctx,
GLboolean *needFlush);
+extern struct gl_texture_object *
+st_get_default_texture(struct st_context *st);
+
+
extern void
st_init_texture_functions(struct dd_function_table *functions);