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authorBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
committerBrian Paul <brianp@vmware.com>2010-06-23 22:30:26 -0600
commitca12aefdacd22fb42e3f1d3852db4c12de886554 (patch)
treeb7462a02c678d3d755896c22a0f7f8387cb148c0 /src/mesa/state_tracker/st_context.c
parentf2122d47248e59a0f23c15d7f647d7e2072c8d79 (diff)
parentec2b92f98c2e7f161521b447cc1d9a36bce3707c (diff)
Merge branch 'shader-file-reorg'
1. Move all GL entrypoint functions and files into src/mesa/main/ This includes the ARB vp/vp, NV vp/fp, ATI fragshader and GLSL bits that were in src/mesa/shader/ 2. Move src/mesa/shader/slang/ to src/mesa/slang/ to reduce the tree depth 3. Rename src/mesa/shader/ to src/mesa/program/ since all the remaining files are concerned with GPU programs. 4. Misc code refactoring. In particular, I got rid of most of the GLSL-related ctx->Driver hook functions. None of the drivers used them. Conflicts: src/mesa/drivers/dri/i965/brw_context.c
Diffstat (limited to 'src/mesa/state_tracker/st_context.c')
-rw-r--r--src/mesa/state_tracker/st_context.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 0bf030e987..4b809b6114 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -27,8 +27,8 @@
#include "main/imports.h"
#include "main/context.h"
+#include "main/shaderobj.h"
#include "vbo/vbo.h"
-#include "shader/shader_api.h"
#include "glapi/glapi.h"
#include "st_context.h"
#include "st_debug.h"
@@ -254,7 +254,7 @@ void st_destroy_context( struct st_context *st )
void st_init_driver_functions(struct dd_function_table *functions)
{
- _mesa_init_glsl_driver_functions(functions);
+ _mesa_init_shader_object_functions(functions);
st_init_accum_functions(functions);
st_init_blit_functions(functions);