summaryrefslogtreecommitdiff
path: root/src/mesa/state_tracker/st_context.h
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-05-07 16:44:33 -0600
commit1a82d9648b3db780e58e4966924157542d148c58 (patch)
treeff2df9236856e1b13c3f38622d297008a1cbbd95 /src/mesa/state_tracker/st_context.h
parent8f76459f62aaf6f3a130e9be75aa7fe565406d28 (diff)
gallium: fix some render to texture bugs
Before, we were sometimes rendering into a stale texture because st_finalize_texture() would discard the old texture and create a new one. Moved st_update_framebuffer atom after texture validation so that we can create a new renderbuffer surface if the texture changes. Also, split texture validation into two parts: finalize_textures and update_textures. Do finalize_textures first to avoid getting into the situtation where we're doing a pipe->surface_copy() mid-way through state validation. Some debug code still in place, but disabled...
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 1ca779d0a9..69be4ebdd0 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -53,6 +53,7 @@ struct bitmap_cache;
#define ST_NEW_MESA 0x1 /* Mesa state has changed */
#define ST_NEW_FRAGMENT_PROGRAM 0x2
#define ST_NEW_VERTEX_PROGRAM 0x4
+#define ST_NEW_FRAMEBUFFER 0x8
struct st_state_flags {
@@ -121,6 +122,8 @@ struct st_context
struct st_state_flags dirty;
+ GLboolean missing_textures;
+
GLfloat polygon_offset_scale; /* ?? */
/** Mapping from VERT_RESULT_x to post-transformed vertex slot */