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authorBrian Paul <brian.paul@tungstengraphics.com>2008-04-22 18:38:37 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-04-22 18:43:05 -0600
commit33f3938d2d6340b31d758c96bd35f858c6c8267d (patch)
treeee9211f0d5733d33134936092b304ed86db758ea /src/mesa/state_tracker/st_context.h
parent1977fbff6010af0a5bd0bba7c0367b7713185a92 (diff)
gallium: fix some bitmap frag shader issues
If texturing happens to be enabled when glBitmap() is called, need to be careful about choosing a sampler unit, etc.
Diffstat (limited to 'src/mesa/state_tracker/st_context.h')
-rw-r--r--src/mesa/state_tracker/st_context.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index ae1ba41d4f..2851770d4c 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -144,9 +144,6 @@ struct st_context
/** for glBitmap */
struct {
- struct st_fragment_program *program; /**< bitmap tex/kil program */
- GLuint user_prog_sn; /**< user fragment program serial no. */
- struct st_fragment_program *combined_prog;
struct pipe_rasterizer_state rasterizer;
struct pipe_sampler_state sampler;
struct pipe_shader_state vert_shader;