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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-01-19 17:39:27 -0800 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-25 08:11:49 -0700 |
commit | 9328f3a670993167d7fb9a590f9e712467e77c7c (patch) | |
tree | a68b5f92ab08ee4b8865bec29414a8300615e933 /src/mesa/state_tracker/st_debug.h | |
parent | 2204447de320afe201a9369f57658cae0a11a440 (diff) |
Fix compressed texture loads for non-minimal pitches again
My commit eea6a7639f767b1d30b6ef1f91a9c49e3f3b78f0 does a memcpy of height
lines, but that's wrong because the texture has a block layout and we
must thus use the number of vertical blocks instead of the height.
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/mesa/state_tracker/st_debug.h')
0 files changed, 0 insertions, 0 deletions