diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-03-13 13:39:05 +1100 |
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committer | Ben Skeggs <skeggsb@gmail.com> | 2008-03-13 13:39:05 +1100 |
commit | 03ec66375889f049b09f39ba98515aa35ac48164 (patch) | |
tree | e149d8defb52b1252af982b459902ee0800b17cd /src/mesa/state_tracker/st_draw.c | |
parent | bd4fe0e87c1b979973d9a76aa48de5fbbb8d52b7 (diff) | |
parent | 2366bb1baf2e9ae5b6ecf19f66ae9e0a4b0d2f36 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa/state_tracker/st_draw.c')
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index 1c0fa8c6aa..98504e46c1 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -36,7 +36,6 @@ #include "vbo/vbo.h" #include "st_atom.h" -#include "st_cache.h" #include "st_context.h" #include "st_cb_bufferobjects.h" #include "st_draw.h" @@ -219,7 +218,7 @@ st_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->cso->state; + vs = &ctx->st->vp->state; /* loop over TGSI shader inputs to determine vertex buffer * and attribute info @@ -481,10 +480,10 @@ st_feedback_draw_vbo(GLcontext *ctx, /* must get these after state validation! */ vp = ctx->st->vp; - vs = &ctx->st->state.vs->cso->state; + vs = &st->vp->state; - if (!st->state.vs->draw_shader) { - st->state.vs->draw_shader = draw_create_vertex_shader(draw, vs); + if (!st->vp->draw_shader) { + st->vp->draw_shader = draw_create_vertex_shader(draw, vs); } /* @@ -496,8 +495,8 @@ st_feedback_draw_vbo(GLcontext *ctx, assert(draw); draw_set_viewport_state(draw, &st->state.viewport); draw_set_clip_state(draw, &st->state.clip); - draw_set_rasterizer_state(draw, &st->state.rasterizer->state); - draw_bind_vertex_shader(draw, st->state.vs->draw_shader); + draw_set_rasterizer_state(draw, &st->state.rasterizer); + draw_bind_vertex_shader(draw, st->vp->draw_shader); set_feedback_vertex_format(ctx); /* loop over TGSI shader inputs to determine vertex buffer |