diff options
author | Ben Skeggs <skeggsb@gmail.com> | 2008-03-13 13:39:05 +1100 |
---|---|---|
committer | Ben Skeggs <skeggsb@gmail.com> | 2008-03-13 13:39:05 +1100 |
commit | 03ec66375889f049b09f39ba98515aa35ac48164 (patch) | |
tree | e149d8defb52b1252af982b459902ee0800b17cd /src/mesa/state_tracker/st_gen_mipmap.c | |
parent | bd4fe0e87c1b979973d9a76aa48de5fbbb8d52b7 (diff) | |
parent | 2366bb1baf2e9ae5b6ecf19f66ae9e0a4b0d2f36 (diff) |
Merge remote branch 'upstream/gallium-0.1' into nouveau-gallium-0.1
Diffstat (limited to 'src/mesa/state_tracker/st_gen_mipmap.c')
-rw-r--r-- | src/mesa/state_tracker/st_gen_mipmap.c | 41 |
1 files changed, 22 insertions, 19 deletions
diff --git a/src/mesa/state_tracker/st_gen_mipmap.c b/src/mesa/state_tracker/st_gen_mipmap.c index 841d77abbc..9c4e1032ef 100644 --- a/src/mesa/state_tracker/st_gen_mipmap.c +++ b/src/mesa/state_tracker/st_gen_mipmap.c @@ -38,6 +38,7 @@ #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" #include "cso_cache/cso_cache.h" +#include "cso_cache/cso_context.h" #include "st_context.h" #include "st_draw.h" @@ -89,8 +90,7 @@ make_tex_fragment_program(GLcontext *ctx) stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(ctx->st, stfp, NULL, - stfp->tokens, ST_MAX_SHADER_TOKENS); + st_translate_fragment_program(ctx->st, stfp, NULL); return stfp; } @@ -118,6 +118,7 @@ st_init_generate_mipmap(struct st_context *st) blend.rgb_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.alpha_dst_factor = PIPE_BLENDFACTOR_ZERO; blend.colormask = PIPE_MASK_RGBA; + st->gen_mipmap.blend = blend; st->gen_mipmap.blend_cso = pipe->create_blend_state(pipe, &blend); memset(&depthstencil, 0, sizeof(depthstencil)); @@ -257,14 +258,14 @@ st_render_mipmap(struct st_context *st, sampler.normalized_coords = 1; - /* bind CSOs */ - pipe->bind_blend_state(pipe, st->gen_mipmap.blend_cso); - pipe->bind_depth_stencil_alpha_state(pipe, st->gen_mipmap.depthstencil_cso); - pipe->bind_rasterizer_state(pipe, st->gen_mipmap.rasterizer_cso); + /* bind state */ + cso_set_blend(st->cso_context, &st->gen_mipmap.blend); + cso_set_depth_stencil_alpha(st->cso_context, &st->gen_mipmap.depthstencil); + cso_set_rasterizer(st->cso_context, &st->gen_mipmap.rasterizer); /* bind shaders */ - pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->cso->data); - pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->cso->data); + pipe->bind_fs_state(pipe, st->gen_mipmap.stfp->driver_shader); + pipe->bind_vs_state(pipe, st->gen_mipmap.stvp->driver_shader); /* * XXX for small mipmap levels, it may be faster to use the software @@ -284,7 +285,7 @@ st_render_mipmap(struct st_context *st, */ sampler.min_lod = sampler.max_lod = srcLevel; sampler_cso = pipe->create_sampler_state(pipe, &sampler); - pipe->bind_sampler_state(pipe, 0, sampler_cso); + pipe->bind_sampler_states(pipe, 1, &sampler_cso); simple_viewport(pipe, pt->width[dstLevel], pt->height[dstLevel]); @@ -293,7 +294,7 @@ st_render_mipmap(struct st_context *st, * the right mipmap level. */ /*pt->first_level = srcLevel;*/ - pipe->set_sampler_texture(pipe, 0, pt); + pipe->set_sampler_textures(pipe, 1, &pt); draw_quad(st->ctx); @@ -304,16 +305,18 @@ st_render_mipmap(struct st_context *st, /*pt->first_level = first_level_save;*/ /* restore pipe state */ - if (st->state.rasterizer) - pipe->bind_rasterizer_state(pipe, st->state.rasterizer->data); - if (st->state.fs) - pipe->bind_fs_state(pipe, st->state.fs->data); - if (st->state.vs) - pipe->bind_vs_state(pipe, st->state.vs->cso->data); - if (st->state.sampler[0]) - pipe->bind_sampler_state(pipe, 0, st->state.sampler[0]->data); - pipe->set_sampler_texture(pipe, 0, st->state.sampler_texture[0]); +#if 0 + cso_set_rasterizer(st->cso_context, &st->state.rasterizer); + cso_set_samplers(st->cso_context, st->state.samplers_list); + pipe->bind_fs_state(pipe, st->fp->shader_program); + pipe->bind_vs_state(pipe, st->vp->shader_program); + pipe->set_sampler_textures(pipe, st->state.num_textures, + st->state.sampler_texture); pipe->set_viewport_state(pipe, &st->state.viewport); +#else + /* XXX is this sufficient? */ + st_invalidate_state(st->ctx, _NEW_COLOR | _NEW_TEXTURE); +#endif return TRUE; } |