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authorBrian <brian@nostromo.localnet.net>2007-04-23 21:21:52 -0600
committerBrian <brian@nostromo.localnet.net>2007-04-23 21:21:52 -0600
commit0bdf216dd06d5136b8529297297aa962bab548c2 (patch)
treebb7c516d3d6f2e818f2cbb0f8865a45fecf053c6 /src/mesa/swrast/s_aalinetemp.h
parentd59e6f233b02ffe2c36c2fb89ec26c208a421540 (diff)
Improve the code for interpolating fragment attributes a little. More to come...
Diffstat (limited to 'src/mesa/swrast/s_aalinetemp.h')
-rw-r--r--src/mesa/swrast/s_aalinetemp.h84
1 files changed, 38 insertions, 46 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index dd741630a1..b0b73e816d 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -81,31 +81,26 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
line->span.array->spec[i][BCOMP] = solve_plane_chan(fx, fy, line->sbPlane);
#endif
#if defined(DO_TEXVAR)
- {
- GLuint attr;
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
- GLfloat invQ;
- if (ctx->FragmentProgram._Active) {
- invQ = 1.0F;
- }
- else {
- invQ = solve_plane_recip(fx, fy, line->vPlane[attr]);
- }
- attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
- attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
- attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint unit = attr - FRAG_ATTRIB_TEX0;
- line->span.array->lambda[unit][i]
- = compute_lambda(line->sPlane[attr],
- line->tPlane[attr], invQ,
- line->texWidth[attr], line->texHeight[attr]);
- }
- }
+ ATTRIB_LOOP_BEGIN
+ GLfloat (*attribArray)[4] = line->span.array->attribs[attr];
+ GLfloat invQ;
+ if (ctx->FragmentProgram._Active) {
+ invQ = 1.0F;
}
- }
+ else {
+ invQ = solve_plane_recip(fx, fy, line->vPlane[attr]);
+ }
+ attribArray[i][0] = solve_plane(fx, fy, line->sPlane[attr]) * invQ;
+ attribArray[i][1] = solve_plane(fx, fy, line->tPlane[attr]) * invQ;
+ attribArray[i][2] = solve_plane(fx, fy, line->uPlane[attr]) * invQ;
+ if (attr < FRAG_ATTRIB_VAR0) {
+ const GLuint unit = attr - FRAG_ATTRIB_TEX0;
+ line->span.array->lambda[unit][i]
+ = compute_lambda(line->sPlane[attr],
+ line->tPlane[attr], invQ,
+ line->texWidth[attr], line->texHeight[attr]);
+ }
+ ATTRIB_LOOP_END
#endif
if (line->span.end == MAX_WIDTH) {
@@ -207,33 +202,30 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
#endif
#if defined(DO_TEXVAR)
{
- GLuint attr;
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
line.span.arrayMask |= (SPAN_TEXTURE | SPAN_LAMBDA | SPAN_VARYING);
- for (attr = swrast->_MinFragmentAttrib; attr < swrast->_MaxFragmentAttrib; attr++) {
- if (swrast->_FragmentAttribs & (1 << attr)) {
- const GLfloat s0 = v0->attrib[attr][0] * invW0;
- const GLfloat s1 = v1->attrib[attr][0] * invW1;
- const GLfloat t0 = v0->attrib[attr][1] * invW0;
- const GLfloat t1 = v1->attrib[attr][1] * invW1;
- const GLfloat r0 = v0->attrib[attr][2] * invW0;
- const GLfloat r1 = v1->attrib[attr][2] * invW1;
- const GLfloat q0 = v0->attrib[attr][3] * invW0;
- const GLfloat q1 = v1->attrib[attr][3] * invW1;
- compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
- if (attr < FRAG_ATTRIB_VAR0) {
- const GLuint u = attr - FRAG_ATTRIB_TEX0;
- const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
- const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
- line.texWidth[attr] = (GLfloat) texImage->Width;
+ ATTRIB_LOOP_BEGIN
+ const GLfloat s0 = v0->attrib[attr][0] * invW0;
+ const GLfloat s1 = v1->attrib[attr][0] * invW1;
+ const GLfloat t0 = v0->attrib[attr][1] * invW0;
+ const GLfloat t1 = v1->attrib[attr][1] * invW1;
+ const GLfloat r0 = v0->attrib[attr][2] * invW0;
+ const GLfloat r1 = v1->attrib[attr][2] * invW1;
+ const GLfloat q0 = v0->attrib[attr][3] * invW0;
+ const GLfloat q1 = v1->attrib[attr][3] * invW1;
+ compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[attr]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[attr]);
+ if (attr < FRAG_ATTRIB_VAR0) {
+ const GLuint u = attr - FRAG_ATTRIB_TEX0;
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
+ const struct gl_texture_image *texImage = obj->Image[0][obj->BaseLevel];
+ line.texWidth[attr] = (GLfloat) texImage->Width;
line.texHeight[attr] = (GLfloat) texImage->Height;
- }
}
- }
+ ATTRIB_LOOP_END
}
#endif