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authorBrian Paul <brian.paul@tungstengraphics.com>2001-12-17 04:54:35 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-12-17 04:54:35 +0000
commit10f30eb43835c57c00783390a02d72daf4f78e26 (patch)
treed97fd3ed55c760c4d0fb8763d4819b46b35d15ca /src/mesa/swrast/s_aatriangle.c
parent57d6e1aebf1f850686a2c8d3a246fb388ec23979 (diff)
first checkpoint commit of Klaus's new span code (struct sw_span)
Diffstat (limited to 'src/mesa/swrast/s_aatriangle.c')
-rw-r--r--src/mesa/swrast/s_aatriangle.c17
1 files changed, 12 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 5f0a5c7601..dde2c89f76 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_aatriangle.c,v 1.20 2001/11/13 00:26:39 brianp Exp $ */
+/* $Id: s_aatriangle.c,v 1.21 2001/12/17 04:54:35 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -40,6 +40,7 @@
/*
* Compute coefficients of a plane using the X,Y coords of the v0, v1, v2
* vertices and the given Z values.
+ * A point (x,y,z) lies on plane iff a*x+b*y+c*z+d = 0.
*/
static INLINE void
compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[],
@@ -53,9 +54,15 @@ compute_plane(const GLfloat v0[], const GLfloat v1[], const GLfloat v2[],
const GLfloat qy = v2[1] - v0[1];
const GLfloat qz = z2 - z0;
+ /* Crossproduct "(a,b,c):= dv1 x dv2" is orthogonal to plane. */
const GLfloat a = py * qz - pz * qy;
const GLfloat b = pz * qx - px * qz;
const GLfloat c = px * qy - py * qx;
+ /* Point on the plane = "r*(a,b,c) + w", with fixed "r" depending
+ on the distance of plane from origin and arbitrary "w" parallel
+ to the plane. */
+ /* The scalar product "(r*(a,b,c)+w)*(a,b,c)" is "r*(a^2+b^2+c^2)",
+ which is equal to "-d" below. */
const GLfloat d = -(a * v0[0] + b * v0[1] + c * z0);
plane[0] = a;
@@ -93,8 +100,8 @@ do { \
static INLINE GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
- const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
- return z;
+ ASSERT(plane[2] != 0.0F);
+ return (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
}
@@ -193,7 +200,7 @@ compute_coveragef(const GLfloat v0[3], const GLfloat v1[3],
#ifdef DEBUG
{
const GLfloat area = dx0 * dy1 - dx1 * dy0;
- assert(area >= 0.0);
+ ASSERT(area >= 0.0);
}
#endif
@@ -276,7 +283,7 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3],
#ifdef DEBUG
{
const GLfloat area = dx0 * dy1 - dx1 * dy0;
- assert(area >= 0.0);
+ ASSERT(area >= 0.0);
}
#endif