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authorBrian Paul <brian.paul@tungstengraphics.com>2000-11-19 23:10:25 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-11-19 23:10:25 +0000
commita852378a6289d154364dde440f89a39bbfc33e2d (patch)
treedbaf6946d80e517a2f0b349a11d1736cde1b83e1 /src/mesa/swrast/s_aatriangle.c
parentb12d8e3b0ddf6dc56dc866530b66230bdc5d73db (diff)
Replaced Texture.CurrentD[] with separate Texture.Current1/2/3D vars.
Completely removed the dirty texture object list. Set texObj->Complete to GL_FALSE to indicate dirty. Made point/line/triangle/quad SWvertex parameters const. Minor code clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_aatriangle.c')
-rw-r--r--src/mesa/swrast/s_aatriangle.c38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index a261f5dc82..43cf9013d3 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_aatriangle.c,v 1.3 2000/11/13 20:02:57 keithw Exp $ */
+/* $Id: s_aatriangle.c,v 1.4 2000/11/19 23:10:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -299,9 +299,9 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3],
static void
rgba_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -311,9 +311,9 @@ rgba_aa_tri(GLcontext *ctx,
static void
index_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_INDEX
@@ -342,9 +342,9 @@ compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
static void
tex_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -355,9 +355,9 @@ tex_aa_tri(GLcontext *ctx,
static void
spec_tex_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -369,9 +369,9 @@ spec_tex_aa_tri(GLcontext *ctx,
static void
multitex_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -381,9 +381,9 @@ multitex_aa_tri(GLcontext *ctx,
static void
spec_multitex_aa_tri(GLcontext *ctx,
- SWvertex *v0,
- SWvertex *v1,
- SWvertex *v2)
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2)
{
#define DO_Z
#define DO_RGBA