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authorKeith Whitwell <keith@tungstengraphics.com>2000-11-05 18:24:40 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2000-11-05 18:24:40 +0000
commitcd03ed4f54444d96e4e47cdb118a3dfd94d92bb0 (patch)
tree57d9620635286b4ee4b8adf950014113d5961017 /src/mesa/swrast/s_aatriangle.c
parent7c20642b1091df1aab7d9076a3fe2fb11c6f011c (diff)
Reorganized software rasterizer as a module which manages its own state,
with tighter interfaces with the rest of the world. Proper documentation to come.
Diffstat (limited to 'src/mesa/swrast/s_aatriangle.c')
-rw-r--r--src/mesa/swrast/s_aatriangle.c57
1 files changed, 39 insertions, 18 deletions
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index 347322cf65..c8f321c0c6 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_aatriangle.c,v 1.1 2000/10/31 18:00:04 keithw Exp $ */
+/* $Id: s_aatriangle.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -31,6 +31,7 @@
#include "s_aatriangle.h"
+#include "s_context.h"
#include "s_span.h"
@@ -297,7 +298,10 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3],
static void
-rgba_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+rgba_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -306,7 +310,10 @@ rgba_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
static void
-index_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+index_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_INDEX
@@ -334,7 +341,10 @@ compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
static void
-tex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+tex_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -344,7 +354,10 @@ tex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
static void
-spec_tex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+spec_tex_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -355,7 +368,10 @@ spec_tex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
static void
-multitex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+multitex_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -364,7 +380,10 @@ multitex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
}
static void
-spec_multitex_aa_tri(GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint pv)
+spec_multitex_aa_tri(GLcontext *ctx,
+ SWvertex *v0,
+ SWvertex *v1,
+ SWvertex *v2)
{
#define DO_Z
#define DO_RGBA
@@ -382,32 +401,34 @@ void
_mesa_set_aa_triangle_function(GLcontext *ctx)
{
ASSERT(ctx->Polygon.SmoothFlag);
- if (ctx->Texture.ReallyEnabled) {
+
+ if (ctx->Texture._ReallyEnabled) {
if (ctx->Light.Enabled &&
- ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
- if (ctx->Texture.MultiTextureEnabled) {
- ctx->Driver.TriangleFunc = spec_multitex_aa_tri;
+ (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR ||
+ ctx->Fog.ColorSumEnabled)) {
+ if (ctx->Texture._MultiTextureEnabled) {
+ SWRAST_CONTEXT(ctx)->Triangle = spec_multitex_aa_tri;
}
else {
- ctx->Driver.TriangleFunc = spec_tex_aa_tri;
+ SWRAST_CONTEXT(ctx)->Triangle = spec_tex_aa_tri;
}
}
else {
- if (ctx->Texture.MultiTextureEnabled) {
- ctx->Driver.TriangleFunc = multitex_aa_tri;
+ if (ctx->Texture._MultiTextureEnabled) {
+ SWRAST_CONTEXT(ctx)->Triangle = multitex_aa_tri;
}
else {
- ctx->Driver.TriangleFunc = tex_aa_tri;
+ SWRAST_CONTEXT(ctx)->Triangle = tex_aa_tri;
}
}
}
else {
if (ctx->Visual.RGBAflag) {
- ctx->Driver.TriangleFunc = rgba_aa_tri;
+ SWRAST_CONTEXT(ctx)->Triangle = rgba_aa_tri;
}
else {
- ctx->Driver.TriangleFunc = index_aa_tri;
+ SWRAST_CONTEXT(ctx)->Triangle = index_aa_tri;
}
}
- ASSERT(ctx->Driver.TriangleFunc);
+ ASSERT(SWRAST_CONTEXT(ctx)->Triangle);
}