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authorBrian Paul <brian.paul@tungstengraphics.com>2001-03-28 21:37:24 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2001-03-28 21:37:24 +0000
commitf1f288182ec07eddeefa591fce20fe69ce3744e2 (patch)
treeef8e301458ff6d02d8cf0b11c3e4606abe275662 /src/mesa/swrast/s_aatriangle.c
parent16a8e986cebae6560d00992b6b9f54549e1d03c6 (diff)
adjustment to coverage sample positions
Diffstat (limited to 'src/mesa/swrast/s_aatriangle.c')
-rw-r--r--src/mesa/swrast/s_aatriangle.c65
1 files changed, 33 insertions, 32 deletions
diff --git a/src/mesa/swrast/s_aatriangle.c b/src/mesa/swrast/s_aatriangle.c
index df2182a0f0..b64424e39a 100644
--- a/src/mesa/swrast/s_aatriangle.c
+++ b/src/mesa/swrast/s_aatriangle.c
@@ -1,4 +1,4 @@
-/* $Id: s_aatriangle.c,v 1.10 2001/03/19 02:25:36 keithw Exp $ */
+/* $Id: s_aatriangle.c,v 1.11 2001/03/28 21:37:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -138,25 +138,26 @@ static GLfloat
compute_coveragef(const GLfloat v0[3], const GLfloat v1[3],
const GLfloat v2[3], GLint winx, GLint winy)
{
+#define B 0.125
static const GLfloat samples[16][2] = {
/* start with the four corners */
- { 0.00, 0.00 },
- { 0.75, 0.00 },
- { 0.00, 0.75 },
- { 0.75, 0.75 },
+ { 0.00+B, 0.00+B },
+ { 0.75+B, 0.00+B },
+ { 0.00+B, 0.75+B },
+ { 0.75+B, 0.75+B },
/* continue with interior samples */
- { 0.25, 0.00 },
- { 0.50, 0.00 },
- { 0.00, 0.25 },
- { 0.25, 0.25 },
- { 0.50, 0.25 },
- { 0.75, 0.25 },
- { 0.00, 0.50 },
- { 0.25, 0.50 },
- { 0.50, 0.50 },
- { 0.75, 0.50 },
- { 0.25, 0.75 },
- { 0.50, 0.75 }
+ { 0.25+B, 0.00+B },
+ { 0.50+B, 0.00+B },
+ { 0.00+B, 0.25+B },
+ { 0.25+B, 0.25+B },
+ { 0.50+B, 0.25+B },
+ { 0.75+B, 0.25+B },
+ { 0.00+B, 0.50+B },
+ { 0.25+B, 0.50+B },
+ { 0.50+B, 0.50+B },
+ { 0.75+B, 0.50+B },
+ { 0.25+B, 0.75+B },
+ { 0.50+B, 0.75+B }
};
const GLfloat x = (GLfloat) winx;
const GLfloat y = (GLfloat) winy;
@@ -226,23 +227,23 @@ compute_coveragei(const GLfloat v0[3], const GLfloat v1[3],
*/
static const GLfloat samples[15][2] = {
/* start with the four corners */
- { 0.00, 0.00 },
- { 0.75, 0.00 },
- { 0.00, 0.75 },
- { 0.75, 0.75 },
+ { 0.00+B, 0.00+B },
+ { 0.75+B, 0.00+B },
+ { 0.00+B, 0.75+B },
+ { 0.75+B, 0.75+B },
/* continue with interior samples */
- { 0.25, 0.00 },
- { 0.50, 0.00 },
- { 0.00, 0.25 },
- { 0.25, 0.25 },
- { 0.50, 0.25 },
- { 0.75, 0.25 },
- { 0.00, 0.50 },
- { 0.25, 0.50 },
+ { 0.25+B, 0.00+B },
+ { 0.50+B, 0.00+B },
+ { 0.00+B, 0.25+B },
+ { 0.25+B, 0.25+B },
+ { 0.50+B, 0.25+B },
+ { 0.75+B, 0.25+B },
+ { 0.00+B, 0.50+B },
+ { 0.25+B, 0.50+B },
/*{ 0.50, 0.50 },*/
- { 0.75, 0.50 },
- { 0.25, 0.75 },
- { 0.50, 0.75 }
+ { 0.75+B, 0.50+B },
+ { 0.25+B, 0.75+B },
+ { 0.50+B, 0.75+B }
};
const GLfloat x = (GLfloat) winx;
const GLfloat y = (GLfloat) winy;