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authorBrian Paul <brian.paul@tungstengraphics.com>2003-01-20 00:25:17 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2003-01-20 00:25:17 +0000
commit8f95d790daee7c012364d689e7d86524340469c1 (patch)
tree092817159a6bcbf4e95903362aaee9180f4279a6 /src/mesa/swrast/s_aatritemp.h
parent2e5c1dce4e6fc27a6968ac91986564200bc5f3bd (diff)
use R/G/B/ACOMP indexes (Evgeny Kotsuba)
Diffstat (limited to 'src/mesa/swrast/s_aatritemp.h')
-rw-r--r--src/mesa/swrast/s_aatritemp.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index 7a20ba60e5..a351d0bfea 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -1,10 +1,10 @@
-/* $Id: s_aatritemp.h,v 1.31 2003/01/14 04:55:46 brianp Exp $ */
+/* $Id: s_aatritemp.h,v 1.32 2003/01/20 00:25:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 5.1
*
- * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -149,10 +149,10 @@
#endif
#ifdef DO_RGBA
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, v0->color[0], v1->color[0], v2->color[0], rPlane);
- compute_plane(p0, p1, p2, v0->color[1], v1->color[1], v2->color[1], gPlane);
- compute_plane(p0, p1, p2, v0->color[2], v1->color[2], v2->color[2], bPlane);
- compute_plane(p0, p1, p2, v0->color[3], v1->color[3], v2->color[3], aPlane);
+ compute_plane(p0, p1, p2, v0->color[RCOMP], v1->color[RCOMP], v2->color[RCOMP], rPlane);
+ compute_plane(p0, p1, p2, v0->color[GCOMP], v1->color[GCOMP], v2->color[GCOMP], gPlane);
+ compute_plane(p0, p1, p2, v0->color[BCOMP], v1->color[BCOMP], v2->color[BCOMP], bPlane);
+ compute_plane(p0, p1, p2, v0->color[ACOMP], v1->color[ACOMP], v2->color[ACOMP], aPlane);
}
else {
constant_plane(v2->color[RCOMP], rPlane);
@@ -174,9 +174,9 @@
#endif
#ifdef DO_SPEC
if (ctx->Light.ShadeModel == GL_SMOOTH) {
- compute_plane(p0, p1, p2, v0->specular[0], v1->specular[0], v2->specular[0],srPlane);
- compute_plane(p0, p1, p2, v0->specular[1], v1->specular[1], v2->specular[1],sgPlane);
- compute_plane(p0, p1, p2, v0->specular[2], v1->specular[2], v2->specular[2],sbPlane);
+ compute_plane(p0, p1, p2, v0->specular[RCOMP], v1->specular[RCOMP], v2->specular[RCOMP], srPlane);
+ compute_plane(p0, p1, p2, v0->specular[GCOMP], v1->specular[GCOMP], v2->specular[GCOMP], sgPlane);
+ compute_plane(p0, p1, p2, v0->specular[BCOMP], v1->specular[BCOMP], v2->specular[BCOMP], sbPlane);
}
else {
constant_plane(v2->specular[RCOMP], srPlane);