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authorBrian <brian@yutani.localnet.net>2007-02-01 09:51:48 -0700
committerBrian <brian@yutani.localnet.net>2007-02-01 09:51:48 -0700
commitf3e507ef9f75dbfc58ccd07b5fe8cfca10d9a9e3 (patch)
tree52aaa2c8e7f9688752f2010254cd04aa5b117743 /src/mesa/swrast/s_aatritemp.h
parent81ef03be65f1458d627528a13cb86feb992d758f (diff)
New SWspanarrays attribs[] array.
Replace texcoord[], varying[], etc. arrays with single attribs[] array, indexed by FRAG_ATTRIB_* values. Eliminates need to copy data into fragment program machine input registers. Will lead to future clean-ups.
Diffstat (limited to 'src/mesa/swrast/s_aatritemp.h')
-rw-r--r--src/mesa/swrast/s_aatritemp.h39
1 files changed, 20 insertions, 19 deletions
diff --git a/src/mesa/swrast/s_aatritemp.h b/src/mesa/swrast/s_aatritemp.h
index b5470a0298..3359a919e5 100644
--- a/src/mesa/swrast/s_aatritemp.h
+++ b/src/mesa/swrast/s_aatritemp.h
@@ -289,7 +289,7 @@
array->z[count] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
- array->fog[count] = solve_plane(cx, cy, fogPlane);
+ array->attribs[FRAG_ATTRIB_FOGC][count][0] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
array->rgba[count][RCOMP] = solve_plane_chan(cx, cy, rPlane);
@@ -308,9 +308,9 @@
#ifdef DO_TEX
{
const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- array->texcoords[0][count][0] = solve_plane(cx, cy, sPlane) * invQ;
- array->texcoords[0][count][1] = solve_plane(cx, cy, tPlane) * invQ;
- array->texcoords[0][count][2] = solve_plane(cx, cy, uPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + 0][count][0] = solve_plane(cx, cy, sPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + 0][count][1] = solve_plane(cx, cy, tPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + 0][count][2] = solve_plane(cx, cy, uPlane) * invQ;
array->lambda[0][count] = compute_lambda(sPlane, tPlane, vPlane,
cx, cy, invQ,
texWidth, texHeight);
@@ -321,9 +321,9 @@
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- array->texcoords[unit][count][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- array->texcoords[unit][count][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- array->texcoords[unit][count][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][count][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][count][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][count][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
array->lambda[unit][count] = compute_lambda(sPlane[unit],
tPlane[unit], vPlane[unit], cx, cy, invQ,
texWidth[unit], texHeight[unit]);
@@ -393,7 +393,7 @@
array->z[ix] = (GLuint) solve_plane(cx, cy, zPlane);
#endif
#ifdef DO_FOG
- array->fog[ix] = solve_plane(cx, cy, fogPlane);
+ array->attribs[FRAG_ATTRIB_FOGC][ix][0] = solve_plane(cx, cy, fogPlane);
#endif
#ifdef DO_RGBA
array->rgba[ix][RCOMP] = solve_plane_chan(cx, cy, rPlane);
@@ -412,9 +412,9 @@
#ifdef DO_TEX
{
const GLfloat invQ = solve_plane_recip(cx, cy, vPlane);
- array->texcoords[0][ix][0] = solve_plane(cx, cy, sPlane) * invQ;
- array->texcoords[0][ix][1] = solve_plane(cx, cy, tPlane) * invQ;
- array->texcoords[0][ix][2] = solve_plane(cx, cy, uPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0][ix][0] = solve_plane(cx, cy, sPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0][ix][1] = solve_plane(cx, cy, tPlane) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0][ix][2] = solve_plane(cx, cy, uPlane) * invQ;
array->lambda[0][ix] = compute_lambda(sPlane, tPlane, vPlane,
cx, cy, invQ, texWidth, texHeight);
}
@@ -424,9 +424,9 @@
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLfloat invQ = solve_plane_recip(cx, cy, vPlane[unit]);
- array->texcoords[unit][ix][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
- array->texcoords[unit][ix][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
- array->texcoords[unit][ix][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][0] = solve_plane(cx, cy, sPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][1] = solve_plane(cx, cy, tPlane[unit]) * invQ;
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][ix][2] = solve_plane(cx, cy, uPlane[unit]) * invQ;
array->lambda[unit][ix] = compute_lambda(sPlane[unit],
tPlane[unit],
vPlane[unit],
@@ -468,10 +468,11 @@
array->z[j] = array->z[j + left];
#endif
#ifdef DO_FOG
- array->fog[j] = array->fog[j + left];
+ array->attribs[FRAG_ATTRIB_FOGC][j][0]
+ = array->attribs[FRAG_ATTRIB_FOGC][j + left][0];
#endif
#ifdef DO_TEX
- COPY_4V(array->texcoords[0][j], array->texcoords[0][j + left]);
+ COPY_4V(array->attribs[FRAG_ATTRIB_TEX0 + 0][j], array->attribs[FRAG_ATTRIB_TEX0 + 0][j + left]);
#endif
#if defined(DO_MULTITEX) || defined(DO_TEX)
array->lambda[0][j] = array->lambda[0][j + left];
@@ -488,9 +489,9 @@
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLint j;
for (j = 0; j < (GLint) n; j++) {
- array->texcoords[unit][j][0] = array->texcoords[unit][j + left][0];
- array->texcoords[unit][j][1] = array->texcoords[unit][j + left][1];
- array->texcoords[unit][j][2] = array->texcoords[unit][j + left][2];
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][j][0] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][0];
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][j][1] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][1];
+ array->attribs[FRAG_ATTRIB_TEX0 + unit][j][2] = array->attribs[FRAG_ATTRIB_TEX0 + unit][j + left][2];
array->lambda[unit][j] = array->lambda[unit][j + left];
}
}