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authorBrian Paul <brian.paul@tungstengraphics.com>2002-03-16 00:53:15 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-03-16 00:53:15 +0000
commit18a285a5e244b7405b85feb7315a30d99920ec5d (patch)
tree02fbfa95292ef56eef26bb2e8456f65cf1348f18 /src/mesa/swrast/s_accum.c
parent8d687e7e58a148f3f16573636023e54755372010 (diff)
Lots of changes related to framebuffer/window buffer resizing. Basically,
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*. The idea is that a window can be resized without it being bound to a rendering context. This makes for a nice clean-up in the XFree86 server-side GLX code. Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r--src/mesa/swrast/s_accum.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 167a655f33..faf8313d4d 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */
+/* $Id: s_accum.c,v 1.15 2002/03/16 00:53:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -67,38 +67,38 @@
#endif
-
void
-_mesa_alloc_accum_buffer( GLcontext *ctx )
+_mesa_alloc_accum_buffer( GLframebuffer *buffer )
{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GET_CURRENT_CONTEXT(ctx);
GLint n;
- if (ctx->DrawBuffer->Accum) {
- FREE( ctx->DrawBuffer->Accum );
- ctx->DrawBuffer->Accum = NULL;
+ if (buffer->Accum) {
+ FREE( buffer->Accum );
+ buffer->Accum = NULL;
}
/* allocate accumulation buffer if not already present */
- n = ctx->DrawBuffer->Width * ctx->DrawBuffer->Height * 4 * sizeof(GLaccum);
- ctx->DrawBuffer->Accum = (GLaccum *) MALLOC( n );
- if (!ctx->DrawBuffer->Accum) {
+ n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum);
+ buffer->Accum = (GLaccum *) MALLOC( n );
+ if (!buffer->Accum) {
/* unable to setup accumulation buffer */
- _mesa_error( ctx, GL_OUT_OF_MEMORY, "glAccum" );
+ _mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" );
}
+
+ if (ctx) {
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* XXX these fields should probably be in the GLframebuffer */
#ifdef USE_OPTIMIZED_ACCUM
- swrast->_IntegerAccumMode = GL_TRUE;
+ swrast->_IntegerAccumMode = GL_TRUE;
#else
- swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumMode = GL_FALSE;
#endif
- swrast->_IntegerAccumScaler = 0.0;
+ swrast->_IntegerAccumScaler = 0.0;
+ }
}
-
-
-
-
/*
* This is called when we fall out of optimized/unscaled accum buffer mode.
* That is, we convert each unscaled accum buffer value into a scaled value