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author | Maciej Cencora <m.cencora@gmail.com> | 2010-03-21 11:34:19 +0100 |
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committer | Maciej Cencora <m.cencora@gmail.com> | 2010-03-24 20:07:44 +0100 |
commit | bed7d88708eba69118fe3805f95b104194872f3a (patch) | |
tree | 41a56668f6e1ce96d0bc3229b6dc2ed473081e1b /src/mesa/swrast/s_blit.c | |
parent | 70929f4505d5cb1b9848a02e8359e9f7a8ef598c (diff) |
r300: fix wpos/fog handling
It may happen that the vertex attribute we were going to stuff
the wpos/fog attrs in was already written by vertex program.
In such cases we need to remove instruction accessing these
attributes, so they don't overwrite the wpos/fog related
instructions.
This fixes non-textured models in many wine games.
Diffstat (limited to 'src/mesa/swrast/s_blit.c')
0 files changed, 0 insertions, 0 deletions