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authorBrian <brian@nostromo.localnet.net>2007-04-23 21:21:52 -0600
committerBrian <brian@nostromo.localnet.net>2007-04-23 21:21:52 -0600
commit0bdf216dd06d5136b8529297297aa962bab548c2 (patch)
treebb7c516d3d6f2e818f2cbb0f8865a45fecf053c6 /src/mesa/swrast/s_context.h
parentd59e6f233b02ffe2c36c2fb89ec26c208a421540 (diff)
Improve the code for interpolating fragment attributes a little. More to come...
Diffstat (limited to 'src/mesa/swrast/s_context.h')
-rw-r--r--src/mesa/swrast/s_context.h25
1 files changed, 19 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index dfe311a40b..c8333b8e0a 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -138,12 +138,10 @@ typedef struct
GLbitfield _ColorOutputsMask;
GLuint _NumColorOutputs;
- /** Fragment attributes to compute during rasterization.
- * Mask of FRAG_BIT_* flags.
- */
- GLbitfield _FragmentAttribs;
- GLuint _MinFragmentAttrib; /**< Lowest bit set in _FragmentAttribs */
- GLuint _MaxFragmentAttrib; /**< Highest bit set in _FragmentAttribs + 1 */
+ /** List/array of the fragment attributes to interpolate */
+ GLuint _ActiveAttribs[FRAG_ATTRIB_MAX];
+ /** Number of fragment attributes to interpolate */
+ GLuint _NumActiveAttribs;
/* Accum buffer temporaries.
*/
@@ -277,4 +275,19 @@ _swrast_update_texture_samplers(GLcontext *ctx);
#define FixedToChan(X) FixedToInt(X)
#endif
+
+/**
+ * For looping over fragment attributes in the pointe, line
+ * triangle rasterizers.
+ */
+#define ATTRIB_LOOP_BEGIN \
+ { \
+ GLuint a; \
+ for (a = 0; a < swrast->_NumActiveAttribs; a++) { \
+ const GLuint attr = swrast->_ActiveAttribs[a];
+
+#define ATTRIB_LOOP_END } }
+
+
+
#endif